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AppleWorks drawing size limits?

 
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Wes Groleau1

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Since: Feb 22, 2004
Posts: 1454



(Msg. 1) Posted: Sun Jul 25, 2004 1:19 am
Post subject: AppleWorks drawing size limits?
Archived from groups: comp>sys>mac>system (more info?)

Are there limits to drawing size in AppleWorks?

I have four JPEGs, 1100 x 1700 pixels, that I need to
paste together (some overlap), markup slightly, and
crop a little.

Final output will be about 1000 x 6000 pixels.

I also have to rotate about three degrees. But it's not
exactly three. Is there a way to rotate by a non-integer
number of degrees?

--
Wes Groleau

He that complies against his will is of the same opinion still.
-- Samuel Butler, 1612-1680

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George Williams

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Since: Jul 01, 2003
Posts: 920



(Msg. 2) Posted: Sun Jul 25, 2004 2:54 pm
Post subject: Re: AppleWorks drawing size limits? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wes Groleau wrote:

 > I also have to rotate about three degrees. But it's not
 > exactly three. Is there a way to rotate by a non-integer
 > number of degrees?

Option/Object size/rotate is in integer increments IIRC,
but one can rotate them and change the dpi in graphicconverter,
then copy/paste or import them.<!-- ~MESSAGE_AFTER~ -->

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Adrian W

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Since: Apr 02, 2004
Posts: 57



(Msg. 3) Posted: Sun Jul 25, 2004 7:54 pm
Post subject: Re: AppleWorks drawing size limits? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wes Groleau <groleau+news@freeshell.org> wrote:

 > Are there limits to drawing size in AppleWorks?
 >
 > I have four JPEGs, 1100 x 1700 pixels, that I need to
 > paste together (some overlap), markup slightly, and
 > crop a little.
 >
 > Final output will be about 1000 x 6000 pixels.
 >
 > I also have to rotate about three degrees. But it's not
 > exactly three. Is there a way to rotate by a non-integer
 > number of degrees?

I recommend that you use GraphicConverter for this (ideally Photoshop
but you wouldn't be posting this if you had it). Whether you can do it
in Appleworks can quickly be determined by tying it!


--
Adrian<!-- ~MESSAGE_AFTER~ -->
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Wes Groleau1

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Since: Feb 22, 2004
Posts: 1454



(Msg. 4) Posted: Mon Jul 26, 2004 11:05 am
Post subject: Re: AppleWorks drawing size limits? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Adrian W wrote:
 > Wes Groleau <groleau+news@freeshell.org> wrote:
  >>Are there limits to drawing size in AppleWorks?
  >>
  >>I have four JPEGs, 1100 x 1700 pixels, that I need to
  >>paste together (some overlap), markup slightly, and
  >>crop a little.
  >>
  >>Final output will be about 1000 x 6000 pixels. [snip]
 >
 > I recommend that you use GraphicConverter for this (ideally Photoshop

I'll be looking at that, thanks.

 > but you wouldn't be posting this if you had it). Whether you can do it
 > in Appleworks can quickly be determined by tying it!

I used Appleworks to attach the four pics into one,
aligning the overlaps carefully, then rotated two
degrees (ideal would be 2.4 but I decided this
was close enough), and saved as a single JPEG.
Imported into iPhoto, cropped the sides to remove
the jaggies from rotation, then copied the cropped
file out of the iPhoto library. Everything worked
pretty good up to this point. Finished size just
over 1000 pixels wide, 5000 high.

Then an interesting thing happened. I brought this
JPEG back into AppleWorks to add some lines (it's
an aerial photo on which I am marking a proposed trail).

When I was rearranging pieces copied from JPEGs in an
AW drawing, the program worked comfortably. But when
I use AW to open a JPEG _created_ by AW, every operation
takes at least fifteen seconds! Grab the end of a line
segment, drag it to the correct location, wait 5-10 seconds
and then the spinning pizza appears. Wait 5-10 more seconds,
and then the window updates. Click the scroll bar, same
double wait occurs. Click a zoom widget, same double wait. Etc.

--
Wes Groleau
Heroes, Heritage, and History
<a style='text-decoration: underline;' href="http://freepages.genealogy.rootsweb.com/~wgroleau/" target="_blank">http://freepages.genealogy.rootsweb.com/~wgroleau/</a><!-- ~MESSAGE_AFTER~ -->
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Adrian W

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Since: Apr 02, 2004
Posts: 57



(Msg. 5) Posted: Mon Jul 26, 2004 12:55 pm
Post subject: Re: AppleWorks drawing size limits? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wes Groleau <groleau+news@freeshell.org> wrote:

 > Then an interesting thing happened. I brought this
 > JPEG back into AppleWorks to add some lines (it's
 > an aerial photo on which I am marking a proposed trail).
 >
 > When I was rearranging pieces copied from JPEGs in an
 > AW drawing, the program worked comfortably. But when
 > I use AW to open a JPEG _created_ by AW, every operation
 > takes at least fifteen seconds! Grab the end of a line
 > segment, drag it to the correct location, wait 5-10 seconds
 > and then the spinning pizza appears. Wait 5-10 more seconds,
 > and then the window updates. Click the scroll bar, same
 > double wait occurs. Click a zoom widget, same double wait. Etc.

When you opened the image afresh it would have opened in bitmap mode
(painting document) as against vector mode (draw document). If you want
to work in the draw environment open a blank draw document and insert or
copy/paste the JPEG into it.

--
Adrian<!-- ~MESSAGE_AFTER~ -->
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Wes Groleau1

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Since: Feb 22, 2004
Posts: 1454



(Msg. 6) Posted: Tue Jul 27, 2004 11:07 pm
Post subject: Re: AppleWorks drawing size limits? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Adrian W wrote:
  >>When I was rearranging pieces copied from JPEGs in an
  >>AW drawing, the program worked comfortably. But when
  >>I use AW to open a JPEG _created_ by AW, every operation
  >>takes at least fifteen seconds! Grab the end of a line
  >>segment, drag it to the correct location, wait 5-10 seconds
  >>and then the spinning pizza appears. Wait 5-10 more seconds,
  >>and then the window updates. Click the scroll bar, same
  >>double wait occurs. Click a zoom widget, same double wait. Etc.
 >
 > When you opened the image afresh it would have opened in bitmap mode
 > (painting document) as against vector mode (draw document). If you want

No, it opens as a drawing. There are two different types of JPEG.
One of them opens in Paint, the other opens in Drawing.

 > to work in the draw environment open a blank draw document and insert or
 > copy/paste the JPEG into it.

I might try this. However, I now have GraphicConverter,
so I'm really having to concentrate to get the work done
instead of playing with this awesome program!

--
Wes Groleau
-----------
I've been framed! ...
<a style='text-decoration: underline;' href="http://www.useit.com/alertbox/9612.html" target="_blank">http://www.useit.com/alertbox/9612.html</a><!-- ~MESSAGE_AFTER~ -->
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