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Building plugins on MAC without CodeWarrior

 
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chetanbn

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Since: May 06, 2007
Posts: 1



(Msg. 1) Posted: Sun May 06, 2007 9:12 pm
Post subject: Building plugins on MAC without CodeWarrior
Archived from groups: comp>sys>mac>programmer>codewarrior (more info?)

How to build on XCode (In Env mentioned below), the Tutorial
project that comes as sample project with Illustrator CS2 was built
and configured on Code Warrior 9.2.

We do not have CW 9.2 hence not able to convert it to xcode. What
steps needs to be taken to run this code on xcode 2.4.1.

Enviornment:
OS - MAC 10.4
IDE - XCode 2.4.1
Illustrator SDK - CS2
The Macintosh samples were built using CodeWarrior Professional 9.2.

Any help regarding this is highly appreciated.

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Jonathan Hoyle

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Since: May 07, 2007
Posts: 5



(Msg. 2) Posted: Mon May 07, 2007 1:37 pm
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 7, 12:12 am, wrote:
> How to build on XCode (In Env mentioned below), the Tutorial
> project that comes as sample project with Illustrator CS2 was built
> and configured on Code Warrior 9.2.
>
> We do not have CW 9.2 hence not able to convert it to xcode. What
> steps needs to be taken to run this code on xcode 2.4.1.
>
> Enviornment:
> OS - MAC 10.4
> IDE - XCode 2.4.1
> Illustrator SDK - CS2
> The Macintosh samples were built using CodeWarrior Professional 9.2.
>
> Any help regarding this is highly appreciated.

First off, what does this Tutorial project build? Is it an
application or a shared library or something else? If it is something
other than an application, you'll need to ensure that what you are
compiling for has an equivalent in Xcode (such as going from shared
library to dylib). Secondly, is this CW project building for CFM or
Mach-O? Likely the former, but Xcode builds only Mach-O format.

I'm surprised that there isn't an Xcode equivalent sample project
available in your SDK. Have you checked with Adobe to make sure you
have the latest documentation?

Jonathan Hoyle
Eastman Kodak

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Plugins on MAC

External


Since: May 08, 2007
Posts: 2



(Msg. 3) Posted: Tue May 08, 2007 10:04 am
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 7, 4:37 pm, Jonathan Hoyle wrote:
> On May 7, 12:12 am, wrote:
>
> > How to build on XCode (In Env mentioned below), the Tutorial
> > project that comes as sample project with Illustrator CS2 was built
> > and configured on Code Warrior 9.2.
>
> > We do not have CW 9.2 hence not able to convert it to xcode. What
> > steps needs to be taken to run this code on xcode 2.4.1.
>
> > Enviornment:
> > OS - MAC 10.4
> > IDE - XCode 2.4.1
> > Illustrator SDK - CS2
> > The Macintosh samples were built using CodeWarrior Professional 9.2.
>
> > Any help regarding this is highly appreciated.
>
> First off, what does this Tutorial project build? Is it an
> application or a shared library or something else? If it is something
> other than an application, you'll need to ensure that what you are
> compiling for has an equivalent in Xcode (such as going from shared
> library to dylib). Secondly, is this CW project building for CFM or
> Mach-O? Likely the former, but Xcode builds only Mach-O format.
>
> I'm surprised that there isn't an Xcode equivalent sample project
> available in your SDK. Have you checked with Adobe to make sure you
> have the latest documentation?
>
> Jonathan Hoyle
> Eastman Kodak

Jon,
The tutorial project builds a shared library
It is in Mach-O format
There is no xcode equivalent sample project in CS2 SDK documentation.

Chetan
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Jonathan Hoyle

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Since: May 07, 2007
Posts: 5



(Msg. 4) Posted: Tue May 08, 2007 9:52 pm
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 8, 1:04 pm, Plugins on MAC wrote:
> Jon,
> The tutorial project builds a shared library
> It is in Mach-O format
> There is no xcode equivalent sample project in CS2 SDK documentation.
>
> Chetan

Hi Chetan,

I am not aware that Shared Libraries can even be built as Mach-O, as I
thought they were a CFM-only compilation. All my old CFM-based Shared
Libraries are now compiled as Mach-O dylib's.

Jonathan Hoyle
Eastman Hoyle
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Plugins on MAC

External


Since: May 08, 2007
Posts: 2



(Msg. 5) Posted: Wed May 09, 2007 10:47 am
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 9, 12:52 am, Jonathan Hoyle wrote:
> On May 8, 1:04 pm, Plugins on MAC wrote:
>
> > Jon,
> > The tutorial project builds a shared library
> > It is in Mach-O format
> > There is no xcode equivalent sample project in CS2 SDK documentation.
>
> > Chetan
>
> Hi Chetan,
>
> I am not aware that Shared Libraries can even be built as Mach-O, as I
> thought they were a CFM-only compilation. All my old CFM-based Shared
> Libraries are now compiled as Mach-O dylib's.
>
> Jonathan Hoyle
> Eastman Hoyle

I stand corrected we are indeed building Mach-0 dynamic libary.

Chetan
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Jonathan Hoyle

External


Since: May 07, 2007
Posts: 5



(Msg. 6) Posted: Wed May 09, 2007 1:29 pm
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 9, 1:47 pm, Plugins on MAC wrote:
>
> I stand corrected we are indeed building Mach-0 dynamic libary.

Ah, then this makes a lot more sense.

Have you tried using the CodeWarrior importer in Xcode? Were you
getting errors attempting to do this? If so, what errors did you get?

Jonathan Hoyle
Eastman Kodak
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Don Bruder

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Since: Dec 16, 2003
Posts: 241



(Msg. 7) Posted: Fri May 11, 2007 10:19 pm
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article ,
Jonathan Hoyle wrote:

> On May 9, 1:47 pm, Plugins on MAC wrote:
> >
> > I stand corrected we are indeed building Mach-0 dynamic libary.
>
> Ah, then this makes a lot more sense.
>
> Have you tried using the CodeWarrior importer in Xcode? Were you
> getting errors attempting to do this? If so, what errors did you get?
>
> Jonathan Hoyle
> Eastman Kodak

Importing a CW project requires an operational CW installation - it'll
bomb out with a message saying so if you try it without having CW aboard.

IIRC, he mentioned not having CW...

--
Don Bruder - dakidd DeleteThis @sonic.net - If your "From:" address isn't on my whitelist,
or the subject of the message doesn't contain the exact text "PopperAndShadow"
somewhere, any message sent to this address will go in the garbage without my
ever knowing it arrived. Sorry... <http://www.sonic.net/~dakidd> for more info
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Jonathan Hoyle

External


Since: May 07, 2007
Posts: 5



(Msg. 8) Posted: Thu May 17, 2007 10:11 am
Post subject: Re: Building plugins on MAC without CodeWarrior [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > Have you tried using the CodeWarrior importer in Xcode? Were you
> > getting errors attempting to do this? If so, what errors did you get?
>
> Importing a CW project requires an operational CW installation - it'll
> bomb out with a message saying so if you try it without having CW aboard.
>
> IIRC, he mentioned not having CW...

Yes he did, I forgot that CW was required to run the importer.

If starting with a blank Xcode project and adding the files manually
doesn't do the trick, then perhaps picking up a used copy of
CodeWarrior would make sense.
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