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CL: Champion trainer messages - wtf? GM explanation needed.

 
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Ian Ollmann

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Since: Jul 06, 2003
Posts: 168



(Msg. 16) Posted: Fri Nov 28, 2003 4:03 am
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
Archived from groups: comp>sys>mac>games>adventure (more info?)

On Fri, 28 Nov 2003, Fist of Fluff wrote:

 > In article
 > <Pine.SGI.4.40.0311271705070.191359-100000.RemoveThis@helix2.caltech.edu>,
 > Ian Ollmann <iano.RemoveThis@cco.caltech.edu> wrote:
 >
  > >
  > > If I can't store ranks, it seems like my best choice long term is to
  > > simply not play until the trainers are available.
 >
 > If the requirements to become a Champion are any indication, it may be
 > several weeks or months after the Bloodmage is implemented before we see
 > the first of their kind in the lands. This is unfortunate, but perhaps
 > a good time to start storing ranks would be once the Bloodmage is
 > introduced. Could be a long wait anyway.

The delay was a surprise to everyone, I think, including DT. I don't know
if we can bank on it, unless they decide to turn us all into prospectors
in order to get the right stones, like the Champions. That's the real
problem. Those things are rare. The other problem was the tracking skill
didn't work right, as we just found out, so even those that were Champions
couldn't do much.

The irony here is that I /could/ save up ranks in BB and let them decay
into other bloodmagery skills, but I hear that the decay stops when you
enter the sub-class. :-) *sigh* I guess all I really need is:

  /useitem bloodblade /decay (off|on)

I'm sure the other specialty blades would enjoy that too. I don't know why
we have the system we do. That seems so much better. It can't possibly be
hard to do.

I'm hoping that the bloodmage gets more moon oriented skills. Bloodmages
already have an edge in combat. Defense is irrelevant. The whole point is
not to get swung at. You don't need defense. You need a low latency
internet connection. Atkus is also pretty irrelevant after a certain point
with BB, except for a few very rare critters. Darkus is already big. If
you have enough atkus, you have enough darkus. You don't need more of that.
Instead bloodmages should specialize more into the realms of the healer
rather than combat skills. Leave combat for the champions.

Maybe health is the bloodmage's mana? The point here is that you
frequently find yourself with too much health and end up falling trying to
get yourself down to the point where you are useful, as counterintuitive
as that may sound. (The balance tax, brick survival time and high swing
cost figure into this. If you don't BB, you probably wouldn't understand.)
Anyway... The fact is I don't want to stop health loss. I want to make it
faster! Its too damn slow. The combat would be over by the time I get to
red normally, even if I start on yellow. It would be nice to be able to
have more control over the health loss process and maybe do something with
the lost health, rather than have to stand stupidly in front of a AMS
waiting for her to bang you down to red. Ideas include the ability to heal
others (not yourself, and only while wearing bloodring) at the cost of
your own health might be nice. It would be better if it was really fast so
that your health went to red very quickly. What about using health to
provide horus or Faustus boosts? An alternative would be a way to transfer
my health into darkus/histia/Rodnus boosts for my friends. While I am
delighted by the idea of Faustus boosts for my healer friends (I can hear
them complain now!) I'd even train faustus myself if I thought it would
make my health loss faster. Along these lines, I am starting to suspect
that Rodnus influences the rate of normal health loss with BB. If so, a
uncapped Rodnus trainer for bloodmages would be pretty keen, too.

Those are just ideas. I'm looking forward to whatever does arrive!

Ian

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Ian Ollmann

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(Msg. 17) Posted: Fri Nov 28, 2003 5:28 am
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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While I'm on the subject of making feature requests for subclasses, let me
make one more.

Practitioners of the other subclasses may beg to differ, but from my
perspective, the key thing about bloodmagery that unlike the other two sub
classes is that it actually IS a different fighting style. A significant
amount of player retraining is required to learn the dance. You master the
poise, timing, and strategy of attacking when you enemy defenses are low.
Since defense itself is irrelevant to a well ranked bloodmage, I speak
here primarily of the monster's attack being low. The monster attack is
the only defense that worries the bloodmage.

The trouble with this is that there is a certain class of critter that has
no inherent attack weak point. These are the ones that seem to have
infinite regia and attack non-stop, lashing out continuously and
unpredictably. An example might be a sun wyrm. Attacking these with a
bloodblade is suicide. What the bloodmage needs is need is a way to slow
down the monster attacks to open up an attack window. This could either be
done by sapping critter Balthus, Regia or just how many ticks it takes
between swings, or just robbing swings somehow.

The thing is, that kind of balance magic is not the proper realm of the
bloodmage. That is something a Ranger might more properly learn. I'd be
thrilled if Rangers got such a skill. That would bring a real utility to
the goss in combat against critters that are actually a threat.

Ian

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Ian Ollmann

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(Msg. 18) Posted: Fri Nov 28, 2003 1:43 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Helpful GM wrote:

 > In article <1g54rxp.uy5yw3196dv92N%pj@ag.ixserve.org>,
 > pj.DeleteThis@ag.ixserve.org (Pernille Jensen) wrote:
 >
  > > Ian Ollmann <iano.DeleteThis@cco.caltech.edu> wrote:
   > > > The irony here is that I /could/ save up ranks in BB and let them decay
   > > > into other bloodmagery skills, but I hear that the decay stops when you
   > > > enter the sub-class. :-) *sigh* I guess all I really need is:
 >
  > > Save up your ranks in the fell blade or gossamer. Those ranks will still
  > > decay once you become a Bloodmage.
 >
 > Ooo, that's even smarter than my idea of leraning Fen. Listen to
 > Pernille :)

No its not! It's ludicrous. A committed bloodmage would never consider the
idea of training a "lesser" weapon.

How hard is it to give us:

  /useitem bloodblade /decay (on|off)

It isn't very hard. It's 5 minutes harder than implementing the hard
on/off that promoting to bloodmage gives you. That also gives bloodmages
the freedom to derank the blade a bit and for apprentices to train
without fear of deranking.

Ian


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Ian Ollmann

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(Msg. 19) Posted: Fri Nov 28, 2003 2:04 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, rhdennis wrote:

 > Thank goodness that there ARE places and situations in which a Bloodmage
 > isn't the appropriate solution. Do you really think there shouldn't be?

Its a question of perspective and what we expect bloodmages to do when
they encounter those places. If we imagine bloodmagery to be a part time
occupation, then yes, I'd imagine you are correct. There might be
something to that idea. Certainly the fell isn't appropriate for clearing
fields of vermine and the goss isn't appropriate. Practitioners of those
arts quickly change weapons like forks during dinner.

A bloodmage can't do that however, because you also have to bring your
health up and down. This is pretty impractical with the current set of
tools available to bloodmages. So.. the subclass either needs a way to do
that more quickly, or we have to recognize the reality that bloodmages
will stay on red all the time and we need to find ways to make that
realistic. Right now, fighting a sun wyrm on red, blade or no blade, is
not realistic.

Let us also be clear about what we are really discussing here. This is a
discussion about the Goss, which in my book is hopelessly hamstrung.
Giving rangers the ability to influence enemy swing rate / regia /
balthus, or the ability to employ snares to reduce enemy running speed
(great for beetles!) would make that subclass somewhat useful. That the
bloodmages might benefit is secondary. They wouldn't benefit that much
more than anyone else and they would only benefit when hunting with a
skilled Ranger.

Your sentiment suggests that you feel its difficult to compete against the
bloodmage for tags. I say that the fighter subclasses should not need to
compete and should work together, in much the same way that healers and
fighters do today. At some point, we are going to have to recognize that
fighter subclass specialization means that we can't rely on tags for
generating fighter experience anymore. The current share system is
inadequate for what we are going to need. Fighter cross shares will need
to be much more extensive, since clearly not everyone gets to tag. Michael
recently said he doesn't hunt in EP, because bricking for bloodbladers
isn't his idea of fun. My bet is that he wouldn't mind so much if his rank
accrual rate didn't also suffer. If i had a way to adjust my shares so
that Mike's experience gain was good while he bricked for me, I'd do it.
He's a pretty good brick. Unfortunately, right now, I can't hunt with him
because he wont brick for me and he wont brick for me because he doesn't
get any ranks for it.

Mike is getting replaced by healer rods.

Ian

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Ian Ollmann

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(Msg. 20) Posted: Fri Nov 28, 2003 4:25 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Helpful GM wrote:

 > <sigh> feel free to spend the 5 minutes writing the code, then submit it
 > through the proper channels. Although, "the proper channels" usually
 > means that you discuss the idea with a GM for longer than 5 minutes
 > before writing a single line of code to begin with, but feel free to do
 > things your own way, if it makes you happy.

I'd be happy to. I think this requires access to some server side code.

 > What's luicrous is a player who presents an immediate problem and, when
 > told that a proper solution is probably further into the future than
 > they're comfortable with and offered a workaround to help them get by,
 > then goes on a rant.

There was no rant. I'm sorry if it came across that way. The workaround
wasn't good enough. I was just trying to make that clear. If there was a
decent channel for directly communicating to GMs about features, I'd use
it. Some companies have bug reporters that let users track progress on
bugs they file. I wont begin to suggest that DT needs to have that much
infrustructure in place, but in its absence please understand that we all
make due as best we can.

In this particular case, you might have said, "That's a great idea, we'll
look into it." If I knew I was being taken seriously rather than brushed
off with some really impractical workarounds, then I would have dropped it
immediately. As it stood, I had no way of knowing if my request ever
reached the person who needed to hear it. I understand these things take a
while, if for no other reason than there is other important stuff that
needs to be done. I also understand that what I may think is a good idea
might not seem that way to GMs or might not mesh well with what they have
planned.

Ian


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Ian Ollmann

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(Msg. 21) Posted: Fri Nov 28, 2003 4:31 pm
Post subject: Re: CL: Stored ranks vs trickle-out [was Re: CL: Champion tr [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Maeght wrote:

 > My recollection was that the idea of people saving ranks for trainers
 > that might show up in the future was not a good thing. Especially
 > considering library characters.

Ideally you'd want to prevent the appearance of instant experts. However,
I don't see how the current system prevents that. A library character can
stack up hundreds of ranks, run out of the library to a brand new trainer
and then train up. They wont have as many ranks as they would without
stored rank slaughter, but they still can do it. Several hundred is not
out of the question and that is quite a bit for most skills.

Was there something else people were worried about?

Ian

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Ian Ollmann

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(Msg. 22) Posted: Fri Nov 28, 2003 4:34 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Maeght wrote:

 > In article
 > <Pine.SGI.4.40.0311280010001.191876-100000.TakeThisOut@helix2.caltech.edu>,
 > Ian Ollmann <iano.TakeThisOut@cco.caltech.edu> wrote:
 >
  > > The irony here is that I /could/ save up ranks in BB and let them decay
  > > into other bloodmagery skills, but I hear that the decay stops when you
  > > enter the sub-class. :-) *sigh* I guess all I really need is:
 >
 > So train one of the other blades and do just that.

....but that would mean training one of the other blades. It would be
totally OOC.

I suppose nobody has to *know* I'm doing that. I just end up in an
irritating situation where my BB ranks are decaying into goss or
something. It would be ever so much nicer if I had control over what
decayed when.

Ian


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Ian Ollmann

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(Msg. 23) Posted: Fri Nov 28, 2003 4:35 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Maeght wrote:

 > In article
 > <Pine.SGI.4.40.0311280208420.191927-100000 RemoveThis @helix2.caltech.edu>,
 > Ian Ollmann <iano RemoveThis @cco.caltech.edu> wrote:
 >
  > > The trouble with this is that there is a certain class of critter that has
  > > no inherent attack weak point. These are the ones that seem to have
  > > infinite regia and attack non-stop, lashing out continuously and
  > > unpredictably. An example might be a sun wyrm. Attacking these with a
  > > bloodblade is suicide. What the bloodmage needs is need is a way to slow
  > > down the monster attacks to open up an attack window. This could either be
  > > done by sapping critter Balthus, Regia or just how many ticks it takes
  > > between swings, or just robbing swings somehow.
 >
 > Your attack window is just after the critter has struck someone. This
 > is no different than trying to get a tag on a critter that can one-hit
 > you and hits you easily.

There is no such window on a sun wyrm. They strike too quickly. I can't
get in range, hit and get out of range in the amount of time that it takes
for the next attack to roll around.

Ian


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Ian Ollmann

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(Msg. 24) Posted: Fri Nov 28, 2003 5:23 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Jeff Ray wrote:

 > So in summary, you're saying the CL share system no longer meets your
 > needs? That instead of encouraging grouping, it interferes with it?

Yes. The problem is that I can't share with enough people. In principle, a
very skilled bloodmage might not need very much healing, so I could stop
sharing with the healers and share with the fighters instead, who are
bricking for me. Unfortunately, I doubt the healers are going to like that
very much. Also I don't think the fighters are going to appreciate the
trade off of a tag vs. a share for 1/10th of a tag. (E.g. Mike's comments
about EP.) I wouldn't get invited on many hunts if I do that.

The compromise I must accept relegates the bloodmage into a position of
relative inefficacy. I share the healers. I wait for all the fighters to
tag, then (assuming its still standing) I bop the critter. Most of the
time I just stand around waiting. In so far as combat sense goes, this
waiting around is pretty nuts. A battle is a battle. You kill the enemy as
fast as possible. Also, I generally do not get to go on hunts where a BB
is actually required to hit. The other fighters don't like to accept all
that risk for no reward, and the healers don't like that half the party
isn't generating tags. So, I don't get to go a lot of places that I am
capable of hunting, and the places I do get to go to I have to deal with
people asking me why I am using the blade, if they suspect that it is not
actually required for me to tag.

It would make my life much easier if the other fighters had some better
way of being rewarded for assisting me. They are a VERY important part of
my success and they get nothing for it. At minimum, this amounts to ranks
for bricking. Unfortunately, this still puts me into competition with the
non-brick fighters for tags -- we can only have so many bricks. So, I
think something even more egalitarian and generous for the rest of the
fighters is in order.

The one worry is that you don't want to go too far in the other direction.
Without the incentive to tag, we end up with a party full of leeches who
do nothing and just soak up the experience while one guy does all the
work. (This is a big problem in Shadowbane.) For this reason, a simple
party based system of equal experience distribution is going to introduce
more problems than it solves. We probably need some share like system for
fighter shares that takes into account the fact that fighters are used to
getting a full tag and wont accept it unless the rewards are similar to
what they already get, but still penalizes the ones that don't help.

I wonder if there is a job for mystics here.

Ian


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Ian Ollmann

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(Msg. 25) Posted: Fri Nov 28, 2003 5:57 pm
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On Fri, 28 Nov 2003, Lorikeet wrote:

 > Take dancing lessons from Aldernon? ;)

If he is good at that, perhaps I should.

Ian


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Ian Ollmann

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(Msg. 26) Posted: Fri Nov 28, 2003 6:01 pm
Post subject: Re: CL: Stored ranks vs trickle-out [was Re: CL: Champion tr [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Maeght wrote:

 > There is a cap to the number of ranks you can hoard in the library, if I
 > recall.

Is that recent, or is it just high? I recall various people coming out of
the library with hundreds of ranks to spend.

Ian


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Ian Ollmann

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(Msg. 27) Posted: Fri Nov 28, 2003 6:33 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Helpful GM wrote:

 > In article
 > <Pine.SGI.4.40.0311281314020.190665-100000.TakeThisOut@helix2.caltech.edu>,
 > Ian Ollmann <iano.TakeThisOut@cco.caltech.edu> wrote:
 >
  > > In this particular case, you might have said, "That's a great idea, we'll
  > > look into it." If I knew I was being taken seriously rather than brushed
  > > off with some really impractical workarounds, then I would have dropped it
  > > immediately.
 >
 > Sorry, I hadn't meant to come across as a brush off.
 >
 > The idea is sound, it's being investigated. Of course, once all the
 > sub-classes are in, it won't be an issue, so it's not clear if a "better
 > workaround" will ever be coded (as it'll be "wasted time", later.)

If you've been following Maeght and my general agreement, it seems as
though we think this feature is generally useful even after the subclasses
are in. If you are just a committed bloodblade apprentice you will welcome
the chance to switch your training to other skills without being set back
by BB rank decay -- you can continue to practice damage avoidance at your
current level of ability.

If you are someone who has just become a bloodmage with 1000's of BB
ranks, then you might apprecate the ability to recycle a few of those
hard won ranks into other bloodmage skills.

It is of course useful for the same reasons for goss and fell.

I'd file this idea in the "generally useful for the long term" folder
rather than "short term workaround with no long term use." The short term
workaround part is just the rationale for why we need this now, and would
prefer not to wait until the subclass arrives.

In the immediate near term, it looks like we will just be OOC and hope
noone notices.

Ian

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Ian Ollmann

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(Msg. 28) Posted: Fri Nov 28, 2003 6:39 pm
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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On Fri, 28 Nov 2003, Helpful GM wrote:

 > I understand your IC aversion to training the fell/goss, but I think you
 > were right that "no one has to know", and you can think of it as not
 > "training other blade", but as "storing ranks in the rank-bank", if that
 > helps.

The other aversion is the 5k its going to cost me to buy the other blade
so I can train it.

Ian



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Ian Ollmann

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(Msg. 29) Posted: Fri Nov 28, 2003 6:46 pm
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On Fri, 28 Nov 2003, Ian Ollmann wrote:

 > The short term workaround part is just the rationale for why we need
 > this now, and would prefer not to wait until the subclass arrives.

Actually, if we had a committment to deliver this feature, then we could
without fear just continue to over train the blade. When the subclass
finally arrives, hopefully the /useitem bloodblade /decay (on|off) will
come with it, then we can let the ranks decay where we want them to go.

Is this good for fell users? Is balance going to become a problem?

Ian


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Lorikeet1

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(Msg. 30) Posted: Sat Nov 29, 2003 1:00 am
Post subject: Re: CL: Champion trainer messages - wtf? GM explanation need [Login to view extended thread Info.]
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Ian Ollmann wrote:

 > On Fri, 28 Nov 2003, Maeght wrote:
 >
  > > In article
  > > <Pine.SGI.4.40.0311280208420.191927-100000.DeleteThis@helix2.caltech.edu>,
  > > Ian Ollmann <iano.DeleteThis@cco.caltech.edu> wrote:
  > >
   > > > The trouble with this is that there is a certain class of critter that has
   > > > no inherent attack weak point. These are the ones that seem to have
   > > > infinite regia and attack non-stop, lashing out continuously and
   > > > unpredictably. An example might be a sun wyrm. Attacking these with a
   > > > bloodblade is suicide. What the bloodmage needs is need is a way to slow
   > > > down the monster attacks to open up an attack window. This could either be
   > > > done by sapping critter Balthus, Regia or just how many ticks it takes
   > > > between swings, or just robbing swings somehow.
  > >
  > > Your attack window is just after the critter has struck someone. This
  > > is no different than trying to get a tag on a critter that can one-hit
  > > you and hits you easily.
 >
 > There is no such window on a sun wyrm. They strike too quickly. I can't
 > get in range, hit and get out of range in the amount of time that it takes
 > for the next attack to roll around.
 >
 > Ian
 >
 >

Take dancing lessons from Aldernon? ;)

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