Sabbit <sabbit.news.invalid.DeleteThis@web2news.net> wrote:
> The healer's point of view -
> I'm making the same amount of exp, somtimes less, as a fighter with 2k
> more ranks than me. Sure the hunt is fast, but I would do much better if
> we brought 2 or 3 4th or 5th circle fighters. I work just as hard as the
> fighters, and feel I should be making just as good exp as they do.
> Fighters with many more ranks than me are making 2 - 3 times what I
> make.
As it was obviously our talk (Sabbit's and mine) that triggered that
post, I would like to clarify. I take my experiences as example, that
may sound extremely self-centered :) I am pretty sure, that many healers
experience more or less the same thing, though. The conclusion is a way
down, starting with 'mind you' - in case you want to get to the point
without reading my lengthy ramblings :)
I dont think I should make as much exp on any hunt, as a fighter with
the same rank total. It is very true, that a healer is useful with less
ranks on the same hunt, then the fighter, and its only fair, that this
is reflected in the exp gained, imo.
My point is, I make about as much exp on the average KI hunt, as a
fighter with nearly 3x my ranks. That is a very general statement, which
takes into account my experience of the last 4-5 months where I hunted
the same area with more or less the same people dayly. I hunt other
areas, too, but not as regularily, so its hard to compare. So my example
is based on KI hunts.
What I usually hear is the above statement, that a healer is more useful
with the same ranks total, then a fighter. I dare say, I am not as
useful as a fighter with 3x my ranks, though. Maybe like a fighter with
2x my ranks...
The next argument I often hear is, its not compareable, like comparing
apples and pears. IMO, thats a 'mind-stopper', like saying, lez not
think about it, cuz its not compareable. It IS compareable (as btw,
apples and pears are, too ;D ), but I agree, not in an easy, linear way.
And the third argument, as healer I can get exp anytime, anywhere, as
opposed to top level fighters, who can gain it only on KI, and at night.
I dont want to go into the question, of what is 'fair exp' for top level
fighters here. Suffice it to say, I have the impression, they might be a
tad spoiled :) The argument of course, is true.
I happen to have to work for my living ooc, that leaves me a timeframe
of about 2-4 hours per day tops that I can clan. Its right, I could not
hunt KI, but RW in DC, or undine. KI happens to be my prefered hunting
ground, though, simply cuz its action pure, and is organized fairly
regularly. I love DP, abyss, EP, too, but those hunts are just too rare
to count on them. So, I get back to the question, why should a fighter
get all the exp he can get in his prefered hunting ground, and I should
fall asleep in DC? Not to mention, that hunting with rather young people
asks for quite a bit of patience (oh? i wasnt supposed to run ahead of
the group, into the room with the runes when i saw the group struggling
with 10 blue-cloaks outside?)
One could hold against it, that CL was designed with groups of 10
fighters/ 5 healers in mind. My exp as healer is not linear to the
number of fighters, of course. Kill-rate, and tag-fests influence it
too. I can make less exp with 6 fighters, than with 4. On top of that, I
near to never see this 'ideal' group. Either I see 'mobs' (with
sharecads, and the related problems), or the rather smaller hunts with
4-5 fighters, and 2-3 healers.
Equally, one can hold against it, that CL was not designed to gain ranks
as fast as many fighters (and prolly some of the top healers) do. That
is very interesting to know, and I actually would like to hear more
about what it does to the system. It just happens to be reality in CL,
so the point is a bit philosophical to me, and I dont think, keeping
healer exp low, really changes anything about that.
To me, the problem has 2 levels. Its a general game design level, and a
personal level.
Game design level I could split into:
1)
Ways of Getting Exp - as I pointed out in a talk with Eldon and Joe, the
exp is quite exclusively centered around fighter-kill exp (to those who
like to quote Learn from Healing, I am talking about messages here, that
is 1/6 of a rank, and not 0.000000000000000000000000000001 ranks that
happen every 50 raising). Joe and Eldon agreed, and asked to figure out
a system that is not abusable, that can give healers other ways of exp.
A tough nut, I agree. I just would like to add, any system is abusable,
the fighter-kill-exp system just as well as any other.
2)
Amount of Exp Gained for the Professions - as I mentioned above, its
skewed imo. I could live with a ratio of say, 2x
Kinda sociological level:
Healers are expected to serve the fighter/community, imo. The same act
of a healer vs fighter is NOT seen in the same light. The Lazy Town
Healer is a 'standing' expression, I have never heared of the Lazy
Whatever Fighter who doesnt go to chain (scenery in north field, I am
speechless every time that happens!). If they go chain, its considered a
great act of altruism, if the healer goes, its his or her job. Other
instance, I see many fighters depart out of hunts, if a healer does that
once, she or he hears it an ooc year later, still. I am talking 'crucial
fighter' here, not the youngster that tags along. Other instance, its
incredible, but I really got to discuss on 2-healer hunts, whether the
healers should be shared (not on KI, mind you :) ). I hear words like
'leech', if I insist. OK, I could leave the hunt, I prolly should. Too
bad for me that I consider blowing everyone's hunt a Bad Thing to do.
The fighter works for his exp, and the healer should work for a seat in
paradise, as we say in my language. And so on, and so forth.
Many of you will prolly shake their heads at my words, consider it far
fetched, but maybe some can relate :) Also, I want to point out, there
are many many that appreciate the services of the healers!!! What I am
aiming at is an unspoken pattern that lies at the foundation of CL
society (uh, big words ;) )
Anyway, it hits in the same notch, as we say in my language, as the
whole exp debate. Expressed a bit simplified I could say, as a healer
you are expected to serve the community, for less pay than the fighter
(uh, does that remind some, mostly women, of something ;D )
Mind you, I LOVE my job as healer. I just think, the 'pay' isnt fair, if
I may use that picture (of work) here.
And, I am very interested to see 'hard facts' that prove me wrong. Eldon
suggested that healers make the same amount of exp, if we take the time
online into account. I am VERY interested to see those statistics.
Getting off the soap-box now, sorry for the length of the post.. and I
am sure, you all will find tons of instances where I err fundamentally
:D
Talin
who prepares for the next round of BK-bombing...<!-- ~MESSAGE_AFTER~ -->
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