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Next: CL: More Portal Thoughts View: Complete Thread
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Since: Nov 18, 2003 Posts: 2
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(Msg. 1) Posted: Tue Nov 18, 2003 4:06 pm
Post subject: CL: Line of Sight Archived from groups: comp>sys>mac>games>adventure (more info?)
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I had a revelation while hunting in cloud. I was seriously injured
and I peeked out of the safe area to see if I could make a break for
the exit, but there was a group of maha in the area. 2 of the maha
came right after me, but the one farthest away, with its back turned
to me, stayed perfectly still. Naturally, I ran back into the safe
cave moments later, but then this idea for CL came to me. Creatures
should have lines of sights which they react to. I know that they have
a cut off distance that they do not recognize an exiles presence, but
I find it ridiculous that when I enter vermine tree, almost all of the
vermine are instantly alerted. They should notice me little by
little, each "seeing" me when they face in my general direction.
Adding this AI to at least SOME of the creatures would make for so
really cool hunts. A strong Darkus "assassin" could sneak up on the
oblivious monster and utterly destroy it before it knew what happened.
Stealth missions past hard snells could be possible, though very
difficult. And single creatures could be lured more effectively, and
realistically, to their deaths ;D
Bladebringer >> Stay informed about: CL: Line of Sight |
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Since: Oct 01, 2003 Posts: 107
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(Msg. 2) Posted: Tue Nov 18, 2003 4:55 pm
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <20006de.0311181306.7ac46131.TakeThisOut@posting.google.com>,
beatercrew2005.TakeThisOut@hotmail.com (Lightbringer) wrote:
> I had a revelation while hunting in cloud. I was seriously injured
> and I peeked out of the safe area to see if I could make a break for
> the exit, but there was a group of maha in the area. 2 of the maha
> came right after me, but the one farthest away, with its back turned
> to me, stayed perfectly still. Naturally, I ran back into the safe
> cave moments later, but then this idea for CL came to me. Creatures
> should have lines of sights which they react to. I know that they have
> a cut off distance that they do not recognize an exiles presence, but
> I find it ridiculous that when I enter vermine tree, almost all of the
> vermine are instantly alerted. They should notice me little by
> little, each "seeing" me when they face in my general direction.
Would you be okay if the same restriction was applied to exiles? How
would you like only being able to see in front of you in, say, a 120
degree arc? Exiles are already much smarter than monsters, we don't need
any new advantages. (Though I could certainly see something like this
being added to a new super-monster.)
--
HWC for Hidden <hidden.TakeThisOut@noDASHop.com> <http://www.oralse.cx/>
"Carpe diem via scrotum."<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Jun 26, 2003 Posts: 137
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(Msg. 3) Posted: Wed Nov 19, 2003 12:25 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lightbringer <beatercrew2005 DeleteThis @hotmail.com> wrote:
> I had a revelation while hunting in cloud. I was seriously injured
> and I peeked out of the safe area to see if I could make a break for
> the exit, but there was a group of maha in the area. 2 of the maha
> came right after me, but the one farthest away, with its back turned
> to me, stayed perfectly still. Naturally, I ran back into the safe
> cave moments later, but then this idea for CL came to me. Creatures
> should have lines of sights which they react to. I know that they have
> a cut off distance that they do not recognize an exiles presence, but
> I find it ridiculous that when I enter vermine tree, almost all of the
> vermine are instantly alerted. They should notice me little by
> little, each "seeing" me when they face in my general direction.
> Adding this AI to at least SOME of the creatures would make for so
> really cool hunts. A strong Darkus "assassin" could sneak up on the
> oblivious monster and utterly destroy it before it knew what happened.
> Stealth missions past hard snells could be possible, though very
> difficult. And single creatures could be lured more effectively, and
> realistically, to their deaths ;D
>
>
> Bladebringer
It already works that way, sorta.
All critters have a distance on how far they can "see" you (meaning they
charge to attack).
Some have a very small range, like the Blind Amphibians, and pre-hork
Baltoise. They are agressive critters (meaning they will move toward
you and attack) but only see such a short distance that you need to be
very close for this to happen.
On the other end of the scale is critters like CC, Sas, AMS, GP, and a
bunch of others that can "see" you from any distance it seems. Thats
part of what makes CC so deadly, ALL of the ones on the snell charge you
at once when you enter. They will even camp right outside the valley
safe caves since they are on the same snell and wait to ambush you (sas
do to, and AMS can throw rocks into the caves).
Most critters fall somewhere in the middle, but most also see farther
than your screen shows. This is why it looks like they can always see
you, because most of them "see" you first. The best time to notice them
act different is when you are fallen and someone living is moving closer
to you.
Michael<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Oct 01, 2003 Posts: 107
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(Msg. 4) Posted: Wed Nov 19, 2003 12:25 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1g4n1hm.dowz10yvxzekN%mike17032@aol.com>,
mike17032 DeleteThis @aol.com (Michael) wrote:
> It already works that way, sorta.
>
> All critters have a distance on how far they can "see" you (meaning they
> charge to attack).
Re-read his post. He's asking that angle and line-of-sight also be
considered. He admits in his post that different critters have sight
ranges.
--
HWC for Hidden <hidden DeleteThis @noDASHop.com> <http://www.oralse.cx/>
"Carpe diem via scrotum."<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Sep 20, 2003 Posts: 30
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(Msg. 5) Posted: Wed Nov 19, 2003 5:49 pm
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <hidden-EB1395.13552818112003@localhost>,
Hidden <hidden.DeleteThis@noDASHop.com> wrote:
> In article <20006de.0311181306.7ac46131.DeleteThis@posting.google.com>,
> beatercrew2005.DeleteThis@hotmail.com (Lightbringer) wrote:
>
> > I had a revelation while hunting in cloud. I was seriously injured
> > and I peeked out of the safe area to see if I could make a break for
> > the exit, but there was a group of maha in the area. 2 of the maha
> > came right after me, but the one farthest away, with its back turned
> > to me, stayed perfectly still. Naturally, I ran back into the safe
> > cave moments later, but then this idea for CL came to me. Creatures
> > should have lines of sights which they react to. I know that they have
> > a cut off distance that they do not recognize an exiles presence, but
> > I find it ridiculous that when I enter vermine tree, almost all of the
> > vermine are instantly alerted. They should notice me little by
> > little, each "seeing" me when they face in my general direction.
>
> Would you be okay if the same restriction was applied to exiles? How
> would you like only being able to see in front of you in, say, a 120
> degree arc?
We have a LOS restriction compared to mobs. Take the Ogra for example.
They have the ability to see across the largest of snells and every
single bolt-thrower can unleash a lightning bolt immediately.
I could see giving certain mobs a LOS restriction while tweaking their
power reasonably to compensate. Sure would make FMR and other orga
ventures more interesting.
--
> Where did we say that all challanges were good? I bet it would be hard
> to play while you (the clicker) were on fire too.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Jun 25, 2003 Posts: 53
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(Msg. 6) Posted: Wed Nov 19, 2003 6:43 pm
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <shadow-4FBF30.09485419112003.RemoveThis@news.verizon.net>,
Darkening <shadow.RemoveThis@blackonblack.net> wrote:
>
> Take the Ogra for example.
> They have the ability to see across the largest of snells and every
> single bolt-thrower can unleash a lightning bolt immediately.
>
This is not true. Even the casters have a proximity limit before they
see an exile.
rhdennis<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Jun 26, 2003 Posts: 137
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(Msg. 7) Posted: Thu Nov 20, 2003 1:01 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Darkening <shadow.DeleteThis@blackonblack.net> wrote:
> We have a LOS restriction compared to mobs. Take the Ogra for example.
> They have the ability to see across the largest of snells and every
> single bolt-thrower can unleash a lightning bolt immediately.
Thats not true, Locks have a limit to their range.
If you have ever been fallen in the S part of DP or even the E part of
OC 4 you will see it.
Dreds will open fire the second you enter DP no matter where they are in
the snell, but the locks in the far S cant see you yet. Thats why the
lighting picks up sharply at one point as you move S, you are moving
into the range of the locks in the S pit.
This is true for OC 4 also, and why the lighting picks up once you get
near the camp fires (you are in range of the locks by the pit).
Like I said, Dreds (and Hemlocks I think) can see across any snell I
have fought them in, but locks cant.
Michael<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Sep 20, 2003 Posts: 30
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(Msg. 8) Posted: Thu Nov 20, 2003 2:14 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article
<rhdennis-353C74.09434019112003 RemoveThis @newssvr23-ext.news.prodigy.com>,
rhdennis <rhdennis RemoveThis @guess.sbcglobal.net> wrote:
> In article <shadow-4FBF30.09485419112003 RemoveThis @news.verizon.net>,
> Darkening <shadow RemoveThis @blackonblack.net> wrote:
>
> >
> > Take the Ogra for example.
> > They have the ability to see across the largest of snells and every
> > single bolt-thrower can unleash a lightning bolt immediately.
> >
>
> This is not true. Even the casters have a proximity limit before they
> see an exile.
>
> rhdennis
take a peek into OC lately?
Are you saying counting casters by the number of bolts thrown at the
bunny is not accurate?
Let me tell you, I have done my share of lying fallen in the oposite
end of places like HH and DP and I have witnessed how when an exile
pokes his head into the entrance, each and every lock drops what they
were doing and casts a bolt toward that runner.
Or did you mean "proximity limit" as in snell borders?
--
> Where did we say that all challanges were good? I bet it would be hard
> to play while you (the clicker) were on fire too.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Jun 28, 2003 Posts: 16
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(Msg. 9) Posted: Thu Nov 20, 2003 2:14 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Darkening" <shadow.TakeThisOut@blackonblack.net> wrote in message
news:shadow-8C094F.18134119112003@news.verizon.net...
> In article
> <rhdennis-353C74.09434019112003.TakeThisOut@newssvr23-ext.news.prodigy.com>,
> rhdennis <rhdennis.TakeThisOut@guess.sbcglobal.net> wrote:
>
> > In article <shadow-4FBF30.09485419112003.TakeThisOut@news.verizon.net>,
> > Darkening <shadow.TakeThisOut@blackonblack.net> wrote:
> >
> > >
> > > Take the Ogra for example.
> > > They have the ability to see across the largest of snells and every
> > > single bolt-thrower can unleash a lightning bolt immediately.
> > >
> >
> > This is not true. Even the casters have a proximity limit before they
> > see an exile.
> >
> > rhdennis
>
> take a peek into OC lately?
> Are you saying counting casters by the number of bolts thrown at the
> bunny is not accurate?
>
> Let me tell you, I have done my share of lying fallen in the oposite
> end of places like HH and DP and I have witnessed how when an exile
> pokes his head into the entrance, each and every lock drops what they
> were doing and casts a bolt toward that runner.
>
> Or did you mean "proximity limit" as in snell borders?
> --
Pretty sure that's not what he meant. He means that it's possible you can
be standing at one end of an area and have locks at the other and they will
not fire any bolts. Once you move with in range of them, in the same
area(snell), then they "see" you and fire. This is confirmed.
-Ald<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Oct 01, 2003 Posts: 107
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(Msg. 10) Posted: Thu Nov 20, 2003 2:14 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <shadow-8C094F.18134119112003.TakeThisOut@news.verizon.net>,
Darkening <shadow.TakeThisOut@blackonblack.net> wrote:
> Let me tell you, I have done my share of lying fallen in the oposite
> end of places like HH and DP and I have witnessed how when an exile
> pokes his head into the entrance, each and every lock drops what they
> were doing and casts a bolt toward that runner.
You are mistaken, once again. This does not happen. There are even
'sweet spots' in DP where no 'locks will hit you.
--
HWC for Hidden <hidden.TakeThisOut@noDASHop.com> <http://www.oralse.cx/>
"Carpe diem via scrotum."<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Jun 25, 2003 Posts: 53
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(Msg. 11) Posted: Thu Nov 20, 2003 5:40 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <shadow-8C094F.18134119112003.RemoveThis@news.verizon.net>,
Darkening <shadow.RemoveThis@blackonblack.net> wrote:
> In article
> <rhdennis-353C74.09434019112003.RemoveThis@newssvr23-ext.news.prodigy.com>,
> rhdennis <rhdennis.RemoveThis@guess.sbcglobal.net> wrote:
>
> > In article <shadow-4FBF30.09485419112003.RemoveThis@news.verizon.net>,
> > Darkening <shadow.RemoveThis@blackonblack.net> wrote:
> >
> > >
> > > Take the Ogra for example.
> > > They have the ability to see across the largest of snells and every
> > > single bolt-thrower can unleash a lightning bolt immediately.
> > >
> >
> > This is not true. Even the casters have a proximity limit before they
> > see an exile.
> >
> > rhdennis
>
> Are you saying counting casters by the number of bolts thrown at the
> bunny is not accurate?
>
That is correct. Such a count is NOT accurate. 'locks on the other end,
say in the northern part do NOT fire on someone at the entrance.
> Let me tell you, I have done my share of lying fallen in the oposite
> end of places like HH and DP and I have witnessed how when an exile
> pokes his head into the entrance, each and every lock drops what they
> were doing and casts a bolt toward that runner.
>
You are mistaken here. I too have spent time in the northern pit and
watched as they wandered around while exiles were taking the entrance
and THEN as exiles got close to the choke dropped what they were doing
and cast bolts toward the rod/exiles.
> Or did you mean "proximity limit" as in snell borders?
Nope, I mean that until exiles reach a certain proximity the locks don't
notice them.
rhdennis<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Jun 28, 2003 Posts: 170
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(Msg. 12) Posted: Thu Nov 20, 2003 9:15 am
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <shadow-8C094F.18134119112003.TakeThisOut@news.verizon.net>,
Darkening <shadow.TakeThisOut@blackonblack.net> wrote:
> take a peek into OC lately?
Yup.
> Are you saying counting casters by the number of bolts thrown at the
> bunny is not accurate?
It's a good estimate, but it's not [always] an accurate count.
It *CAN* be right, but so can just guessing.
---
Clever trick (you probably already know this one, but maybe some do
not): Send 2 bunnies -- the 1st to draw fire, then quickly run to
safety, the 2nd to stand around and watch them land, and count.
Still not 100% accurate, but typically "close enough" for planning
purposes.
---
Take a peek into OC4 lately? A perfect example of how 'locks can be
miscounted by the "bunny in the door" technique.
--
You have to remove stuff from my e-mail to reply, it's not difficult.
Everything here is my personal opinion, do with it what you will.
"[T]he idea of a game with people nicer than in CL makes me wanna puke."
-Michael<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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Since: Sep 20, 2003 Posts: 30
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(Msg. 13) Posted: Thu Nov 20, 2003 4:19 pm
Post subject: Re: CL: Line of Sight [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1g4oydb.n5qn80rnfk0kN%mike17032@aol.com>,
mike17032 DeleteThis @aol.com (Michael) wrote:
> Darkening <shadow DeleteThis @blackonblack.net> wrote:
>
> > We have a LOS restriction compared to mobs. Take the Ogra for example.
> > They have the ability to see across the largest of snells and every
> > single bolt-thrower can unleash a lightning bolt immediately.
>
> Thats not true, Locks have a limit to their range.
>
> If you have ever been fallen in the S part of DP or even the E part of
> OC 4 you will see it.
>
> Dreds will open fire the second you enter DP no matter where they are in
> the snell, but the locks in the far S cant see you yet. Thats why the
> lighting picks up sharply at one point as you move S, you are moving
> into the range of the locks in the S pit.
>
> This is true for OC 4 also, and why the lighting picks up once you get
> near the camp fires (you are in range of the locks by the pit).
>
> Like I said, Dreds (and Hemlocks I think) can see across any snell I
> have fought them in, but locks cant.
>
> Michael
Points made.
I need to get out more.
--
> Where did we say that all challanges were good? I bet it would be hard
> to play while you (the clicker) were on fire too.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Line of Sight |
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