NightbirdCL.DeleteThis@hotmail.com (NightBird) wrote in message news:<761311b1.0312090515.2784c53e.DeleteThis@posting.google.com>...
> > I'd start in the vermine tree. You don't even need the fighter there,
> > just the healer with good proxi and good self-heal.
>
> Two words: DV spawns.
>
> Not that VT is a bad idea... but you would need the 6th* fighter for
> those times when you get big DV/GV/Dark Vermine spawns (they do happen
> fairly often)
>
I meant only the 1st chamber of the Vermine Tree. I haven't seen
DV/GV/Dark Vermine there unless they've been lured from the 2nd
chamber. I wasn't thinking of the 2nd chamber for the newbie,
although maybe when they get some experience under their belt, it
might work if the fighter/healer pair protect the newbie in a corner
so the newbie is only faced with one at a time.
> > My experience is that even "experienced" newbies fall often in the undine
> > hut, and downtime means no exp.
>
> You show me an "experienced" newbie who falls "often" in undine, and
> I'll show you a newbie. Anyone who is "experienced" as a fighter (as
> far as clikcing skills) should have NO trouble staying up in the
> undine hut.
I agree, they *should* have no trouble staying up in the undine hut.
But they DO! Generally they are overaggressive about getting tags,
and have too much "lingering memory" of abilities they don't have
(especially when things get active). It's also how I tell the
difference between real newbies and "experienced" newbies -- they make
different kinds of mistakes. :)
If what you want is to rank as fast as possible, I think you need a
very repetitive safe hunt, which is also *boring*. I once had a kudzu
setup in Noids where only one Noid was accessible at a time, and could
be hit without it getting out. The fighters could each take a turn
tagging, then the strong fighter could kill it. After maybe 5-10 min
of this, the fighters decided to kill the zu so they could have fun
and risk falling. :)
> What you are missing here is the 8hours/day part. It's called a loop.
> You can't hunt noids all day long, hell sometimes you can't hunt there
> longer than 15 minutes. The LP/RC parts are part of that "oh shit, we
> cleared here, what do we do now?" loop.
I'm not missing that. But swamp ferals, well, feral, and are hard for
2nd circle fighters to hit. Some of the RC wyrms feral as well, and
while nice exp, aren't plentiful, plus the distance overhead is the
*round-trip* distance. Midpass is alot closer to Noids, and tends to
be more plentiful. Plus both LP and RC are favorite spots for 3rd-4th
circle fighters. I think LP is more often cleared than Noids, and
even if RC isn't, when it is you've just wasted the round-trip time.
My experience is that Noids respawns in a comparable time to the
average time it takes to find somewhere else good to hunt (other than
midpass), and the advantages of staying there is then you can claim
precendence when someone else shows up, and you don't have to deal
with the entry again. I suppose you could even have the 2nd circle
fighter go with the healer to clear the outer passages of Noids while
the 6th circle fighter sits in the cave waiting for the spawn.
>
> > I'd also say that Noth requires too much atkus for a 2nd circle fighter, and
> > is too dangerous (e.g. Hel'Noths).
>
> I've seen plenty of 2nd circle fighters on Noth, if your "2nd circle"
> fighter doesn't have enough atkus for noth, you are doing something
> terribly wrong.
Noth creatures vary widely. Remember we're only talking about 3
people here. And there are spores and bolts. I love going there
myself, but I wouldn't consider it a place which a top healer & top
fighter could make safe & repetitively easy for a 2nd circle fighter.
For the same reason, I didn't suggest orga camp for a 1st circle
fighter. Such places are better for a larger group.
Anyways, IMHO the fastest ways to race to 3rd circle for a fighter are
going to be boring. You'll spend alot of time doing the same "safe"
things over and over. There's an inherent paradox here: someone who
wants to get to 3rd circle as fast as possible is impatient, but
patience is essential in getting to 3rd circle as fast as possible.
:)
Taryn.<!-- ~MESSAGE_AFTER~ -->
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