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CL: Weapons

 
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StepKB

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Since: Dec 13, 2003
Posts: 5



(Msg. 1) Posted: Fri Dec 26, 2003 1:41 pm
Post subject: CL: Weapons
Archived from groups: comp>sys>mac>games>adventure (more info?)

Has anyone ever done a study of weapon stat values? Was looking at a longsword
today, didn't notice much difference in damage,regia,atkus,etc between it and
the axe?


Darnok

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Taryn

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Since: Aug 17, 2003
Posts: 34



(Msg. 2) Posted: Fri Dec 26, 2003 1:41 pm
Post subject: Re: CL: Weapons [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

stepkb.RemoveThis@aol.com (StepKB) wrote in message news:<20031226054125.26022.00001795.RemoveThis@mb-m06.aol.com>...
 > Has anyone ever done a study of weapon stat values?

I have. All weapons under 1k, plus greatsword, shiny dagger,
boomerang, and anchor. Not published in part because I don't know how
to make jpg's from Clarisworks' charts (and in part because a
presentable writeup would take alot of work). But if you have
specific questions, I might be able to answer them.

 > Was looking at a longsword today, didn't notice much difference
 > in damage,regia,atkus,etc between it and the axe?

Weapons add or subtract a fixed amount of "damage,regia,atkus,etc".
The higher level fighter you are, the more the difference between
weapons will be a smaller fraction of your abilities. Which either
means the difference they make has a proportionally smaller effect
(e.g. damage), or will less frequently and more unpredictably matter
at all (e.g. atkus).

The differences between weapons will make more of a difference for
healers, mystics, and low-level fighters. Perhaps one exception is
fighers with alot of swings: then choice of weapon would probably
significantly affect their number of swings.

High-level fighters who want their weapon to make a difference should
consider the gossamer, fell blade, or bloodblade. I think that's what
they're there for. :)

(Specifically between longsword and axe: the axe does more damage,
but costs more swing, and one recovers balance more slowly; the chance
to hit is about the same.)

Taryn.<!-- ~MESSAGE_AFTER~ -->

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Michael10

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Since: Jun 26, 2003
Posts: 137



(Msg. 3) Posted: Sat Dec 27, 2003 9:31 am
Post subject: Re: CL: Weapons [Login to view extended thread Info.]
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Taryn <taryncl.TakeThisOut@attbi.com> wrote:

 > Weapons add or subtract a fixed amount of "damage,regia,atkus,etc".
 > The higher level fighter you are, the more the difference between
 > weapons will be a smaller fraction of your abilities. Which either
 > means the difference they make has a proportionally smaller effect
 > (e.g. damage), or will less frequently and more unpredictably matter
 > at all (e.g. atkus).

Atkus is atkus, at any level. The Atkus that a GS adds will let you hit
something well that you can just barley hit without it. Even at upper
levels this holds true (it just gets harder to time because critters
with more atkus use more defence to swing and recover more balance in
each frame so a 1 frame difference can add 200 defence).

Michael<!-- ~MESSAGE_AFTER~ -->
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Taryn

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Since: Aug 17, 2003
Posts: 34



(Msg. 4) Posted: Sat Dec 27, 2003 5:49 pm
Post subject: Re: CL: Weapons [Login to view extended thread Info.]
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mike17032.RemoveThis@aol.com (Michael) wrote in message news:<1g6m4mn.1v38m7k1jpcf6qN%mike17032@aol.com>...
 > Taryn <taryncl.RemoveThis@attbi.com> wrote:
 >
  > > Weapons add or subtract a fixed amount of "damage,regia,atkus,etc".
  > > The higher level fighter you are, the more the difference between
  > > weapons will be a smaller fraction of your abilities. Which either
  > > means the difference they make has a proportionally smaller effect
  > > (e.g. damage), or will less frequently and more unpredictably matter
  > > at all (e.g. atkus).
 >
 > Atkus is atkus, at any level. The Atkus that a GS adds will let you hit
 > something well that you can just barley hit without it. Even at upper
 > levels this holds true (it just gets harder to time because critters
 > with more atkus use more defence to swing and recover more balance in
 > each frame so a 1 frame difference can add 200 defence).

A greatsword has about a +.15 chance to hit over a longsword or axe.

If you're barely able to hit something with a longsword, say 0.15
chance to hit, then a greatsword will double your chance to hit that
creature. So yes sometimes the atkus bonus of some weapons make a big
difference.

However, more difficult creatures will probably have a larger range of
defence. Hypothetical example: vermine may have 10 Balthus +/- 1,
and wendies 100 Balthus +/- 10. The percentage of the range is the
same (10%), but the range in chance to hit is 10 times. So against
more difficult creatures, it will less frequently and more
unpredictably happen that you are in the "sweet zone" where a +.15
chance to hit makes a dramatic difference

Moreover, more difficult creatures will swing much more, and thus
change their defence more by losing more balance when they attack.
Indeed, at Michael's level, they might swing so much that their
defence changes from only being luck-hittable to only being
backluck-missable. So I would think that timing and tactics would
matter much more for high level fighters than choice of weapon
(excluding goss, fell, bloodblade).

Note that this analysis is mirror to whether or not a shield helps a
high level fighter. A shield decreases your chance to be hit by about
-0.10; but the higher-level fighter you are, the less frequently and
more unpredictably will that make a significant difference.

Taryn.<!-- ~MESSAGE_AFTER~ -->
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Ian Ollmann

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Since: Jul 06, 2003
Posts: 168



(Msg. 5) Posted: Wed Dec 31, 2003 5:38 am
Post subject: Re: CL: Weapons [Login to view extended thread Info.]
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On 27 Dec 2003, Taryn wrote:

 > backluck-missable. So I would think that timing and tactics would
 > matter much more for high level fighters than choice of weapon
 > (excluding goss, fell, bloodblade).

This is generally true, except that while fell and BB make a huge impact,
their efficacy is even more highly influenced by timing and tactics than
normal weapons, so timing and tactics tend to be important at all times at
that level, regardless of what weapon you are using.

I'm not quite sure what the story is with goss though.

Ian

---------------------------------------------------
Ian Ollmann, Ph.D. iano.DeleteThis@cco.caltech.edu
---------------------------------------------------<!-- ~MESSAGE_AFTER~ -->
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