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CL: chain question

 
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cyberbeing

External


Since: Aug 28, 2003
Posts: 7



(Msg. 1) Posted: Wed Dec 03, 2003 1:17 pm
Post subject: CL: chain question
Archived from groups: comp>sys>mac>games>adventure (more info?)

I wonder how can I make sure I use the same chain until it breaks. Not
to give to other accidentially or use the new chain instead if I make
one.

Thanks

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Baff

External


Since: Jun 23, 2003
Posts: 58



(Msg. 2) Posted: Wed Dec 03, 2003 1:17 pm
Post subject: Re: CL: chain question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

cyberbeing wrote:

 > I wonder how can I make sure I use the same chain until it breaks. Not
 > to give to other accidentially or use the new chain instead if I make
 > one.
 >
 > Thanks

Two ways:

1. Always keep that chain equiped.

2. Only carry one chain.


Unless something has changed, there is no difference between chains. A
new chain has the same chance of breaking as an old chain.

Baff<!-- ~MESSAGE_AFTER~ -->

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Hidden

External


Since: Oct 01, 2003
Posts: 107



(Msg. 3) Posted: Wed Dec 03, 2003 1:17 pm
Post subject: Re: CL: chain question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <031220031017518027%email@domain.com>,
cyberbeing <email DeleteThis @domain.com> wrote:

 > I wonder how can I make sure I use the same chain until it breaks. Not
 > to give to other accidentially or use the new chain instead if I make
 > one.

You... uh... can't? The game doesn't differentiate between your various
chains. It only makes sure you have at least one.

--
HWC for Hidden <hidden DeleteThis @noDASHop.com> <http://www.oralse.cx/>
"Carpe diem via scrotum."<!-- ~MESSAGE_AFTER~ -->
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rhdennis

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Since: Jun 25, 2003
Posts: 53



(Msg. 4) Posted: Wed Dec 03, 2003 1:17 pm
Post subject: Re: CL: chain question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <031220031017518027%email@domain.com>,
cyberbeing <email.TakeThisOut@domain.com> wrote:

 > I wonder how can I make sure I use the same chain until it breaks. Not
 > to give to other accidentially or use the new chain instead if I make
 > one.
 >
 > Thanks

It doesn't matter. Chains have an exponential probability of failure.
That basically means that each use has exactly the same probability of
failure as the first use (so there's no differentiation between a "used"
chain and a "new" chain).

rhdennis<!-- ~MESSAGE_AFTER~ -->
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Jeff Ray

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Since: Jul 07, 2003
Posts: 36



(Msg. 5) Posted: Wed Dec 03, 2003 2:06 pm
Post subject: Re: CL: chain question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > The game doesn't differentiate between your various
 > chains. It only makes sure you have at least one.

Would there be any benefit to converting chains to have per-item data?
Being able to establish a "minimum number of uses before breakage" is
about all I can think of, and it would come at the cost of having to
manage each chain individually (for macros and such).

-jrr<!-- ~MESSAGE_AFTER~ -->
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cyberbeing

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Since: Aug 28, 2003
Posts: 7



(Msg. 6) Posted: Thu Dec 04, 2003 1:19 am
Post subject: Re: CL: chain question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I see.
Thanks

In article
<rhdennis-1FDBA1.21471402122003.RemoveThis@newssvr22-ext.news.prodigy.com>,
rhdennis <rhdennis.RemoveThis@guess.sbcglobal.net> wrote:

 > In article <031220031017518027%email@domain.com>,
 > cyberbeing <email.RemoveThis@domain.com> wrote:
 >
  > > I wonder how can I make sure I use the same chain until it breaks. Not
  > > to give to other accidentially or use the new chain instead if I make
  > > one.
  > >
  > > Thanks
 >
 > It doesn't matter. Chains have an exponential probability of failure.
 > That basically means that each use has exactly the same probability of
 > failure as the first use (so there's no differentiation between a "used"
 > chain and a "new" chain).
 >
 > rhdennis<!-- ~MESSAGE_AFTER~ -->
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Helpful GM

External


Since: Jun 28, 2003
Posts: 170



(Msg. 7) Posted: Thu Dec 04, 2003 3:49 am
Post subject: Re: CL: chain question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <jeff.ray-ABAC1F.11065603122003.TakeThisOut@ftp2.dfrc.nasa.gov>,
Jeff Ray <jeff.ray.TakeThisOut@dfrc.nasa.gov> wrote:

  > > The game doesn't differentiate between your various
  > > chains. It only makes sure you have at least one.

 > Would there be any benefit to converting chains to have per-item data?
 > Being able to establish a "minimum number of uses before breakage" is
 > about all I can think of, and it would come at the cost of having to
 > manage each chain individually (for macros and such).

I believe this is on a list, somewhere...

--
You have to remove stuff from my e-mail to reply, it's not difficult.
Everything here is my personal opinion, do with it what you will.

"[T]he idea of a game with people nicer than in CL makes me wanna puke."
-Michael<!-- ~MESSAGE_AFTER~ -->
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