In article <jeff.ray-ABAC1F.11065603122003.TakeThisOut@ftp2.dfrc.nasa.gov>,
Jeff Ray <jeff.ray.TakeThisOut@dfrc.nasa.gov> wrote:
> > The game doesn't differentiate between your various
> > chains. It only makes sure you have at least one.
> Would there be any benefit to converting chains to have per-item data?
> Being able to establish a "minimum number of uses before breakage" is
> about all I can think of, and it would come at the cost of having to
> manage each chain individually (for macros and such).
I believe this is on a list, somewhere...
--
You have to remove stuff from my e-mail to reply, it's not difficult.
Everything here is my personal opinion, do with it what you will.
"[T]he idea of a game with people nicer than in CL makes me wanna puke."
-Michael<!-- ~MESSAGE_AFTER~ -->
>> Stay informed about: CL: chain question