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Next: CL: Weapons
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Since: Jul 20, 2003 Posts: 12
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(Msg. 1) Posted: Tue Dec 30, 2003 12:02 pm
Post subject: CL: Non-profession trainers Archived from groups: comp>sys>mac>games>adventure (more info?)
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Assuming that one has a character who is, say, studying to become a
mystic, and as such does not yet have a profession. What are the
optimal trainers to train? Assuming that this character wants to be
able to do things, like hunt, and be useful. Also assuming this
character doesn't want to just train Skea until the cows come home.
Lastly, if one has trained the maximum in a trainer, like Bodrus, and
has enough experience for a rank, the rank message says "You can no
longer train with Master Bodrus" - when that happens, do you lose the
experience of that rank or does it remain "stored up"?
Thanks! >> Stay informed about: CL: Non-profession trainers |
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Since: Jul 07, 2003 Posts: 36
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(Msg. 2) Posted: Tue Dec 30, 2003 3:25 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Assuming that one has a character who is, say, studying to become a
> mystic, and as such does not yet have a profession. What are the
> optimal trainers to train?
Just like fighters and healers, there is no "optimal" way for a mystic
to train.
You should consider taking your question to a mystic in game. Better
yet, several mystics, both big and small 'm'. Mystics like to get to
know someone before they consider recommending them to the Guild. If
you're lucky, we might even be able to disuade you from the mystic path,
and save you a lot of grief later on.
> Assuming that this character wants to be
> able to do things, like hunt, and be useful.
A mystic who can do things, like hunt, and be useful? The fundamental
tenents of CL, and possibly several GM's, would have to be replaced
before that will happen.
Have you considered a career as a fighter or healer? "Do things" and
"be useful" is part of their job description, not ours.
> Also assuming this
> character doesn't want to just train Skea until the cows come home.
How much Skea would it take to skin a cow?
> Lastly, if one has trained the maximum in a trainer, like Bodrus, and
> has enough experience for a rank, the rank message says "You can no
> longer train with Master Bodrus" - when that happens, do you lose the
> experience of that rank or does it remain "stored up"?
The experience is stored. Your slaughter rises faster than it would
otherwise, so you begin to miss out on additional experience, which
sucks all the worse because the beginning is the only part of a mystic's
career when they can easily hunt for ranks.
Spend the ranks on what's useful to you now, and get your slaughter back
down where it should be. Worry about tomorrow's rank tomorrow.
-jrr<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Sep 24, 2003 Posts: 5
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(Msg. 3) Posted: Tue Dec 30, 2003 8:10 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <jeff.ray-E4D723.12252430122003 DeleteThis @ftp2.dfrc.nasa.gov>,
Jeff Ray <jeff.ray DeleteThis @dfrc.nasa.gov> wrote:
> How much Skea would it take to skin a cow?
This is a very good question and deserves a thread of its own.
-Fist<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Nov 25, 2003 Posts: 7
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(Msg. 4) Posted: Tue Dec 30, 2003 9:16 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <cbe21ab1.0312300902.2a88e4f6.DeleteThis@posting.google.com>, Tyking II
<utstking.DeleteThis@uts.oise.utoronto.ca> wrote:
> Assuming that one has a character who is, say, studying to become a
> mystic, and as such does not yet have a profession. What are the
> optimal trainers to train?
Troilus?
Spirtus?
Mentus if mystic?
Woodworking?
inthat order?
just a guess
Omega<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Oct 01, 2003 Posts: 107
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(Msg. 5) Posted: Tue Dec 30, 2003 9:16 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <301220031317077460%omega@REMOVETHISmindless.com>,
Omega <omega.RemoveThis@REMOVETHISmindless.com> wrote:
> In article <cbe21ab1.0312300902.2a88e4f6.RemoveThis@posting.google.com>, Tyking II
> <utstking.RemoveThis@uts.oise.utoronto.ca> wrote:
>
> > Assuming that one has a character who is, say, studying to become a
> > mystic, and as such does not yet have a profession. What are the
> > optimal trainers to train?
>
> Troilus?
Useful while trying to become an apprentice, but not vital, and entirely
useless after that. Mystics shouldn't be going places alone that much.
> Spirtus?
Spirtus is now sucky for Mystics since it was changed. I wouldn't
reccomend it unless you really want healers to fill up all 3 of your hit
points really quick.
> Mentus if mystic?
Duh.
> Woodworking?
Why?
--
HWC for Hidden <hidden.RemoveThis@noDASHop.com> <http://www.oralse.cx/>
"Carpe diem via scrotum."<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Jul 07, 2003 Posts: 36
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(Msg. 6) Posted: Tue Dec 30, 2003 10:32 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> > > Assuming that one has a character who is, say, studying to become a
> > > mystic, and as such does not yet have a profession. What are the
> > > optimal trainers to train?
> >
> > Troilus?
>
> Useful while trying to become an apprentice, but not vital, and entirely
> useless after that. Mystics shouldn't be going places alone that much.
True for the mystic stereotype, but it depends on the circumstances,
too. If a mystic hunts their own coins (rather than use a pocket
coinwhore), it's a reasonable investment. JM, AM, and wannabes don't
really have any other way to get coins, aside from charity. (Inviting a
mystic on a hunt when you don't need any of their skills is charity.)
> > Spirtus?
>
> Spirtus is now sucky for Mystics since it was changed. I wouldn't
> reccomend it unless you really want healers to fill up all 3 of your hit
> points really quick.
Giving Old Spirtus back to healers but not mystics was needlessly
pedantic. It still annoys me that they did that.
> > Woodworking?
>
> Why?
So we can craft our own Mystic Staff of Suckiness, of course! Just
imagine, we could have a weapon even worse than bracers!
-jrr<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Jan 10, 2004 Posts: 10
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(Msg. 7) Posted: Tue Dec 30, 2003 10:42 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <cbe21ab1.0312300902.2a88e4f6 RemoveThis @posting.google.com>,
utstking RemoveThis @uts.oise.utoronto.ca (Tyking II) wrote:
> Assuming that one has a character who is, say, studying to become a
> mystic, and as such does not yet have a profession. What are the
> optimal trainers to train? Assuming that this character wants to be
> able to do things, like hunt, and be useful. Also assuming this
> character doesn't want to just train Skea until the cows come home.
For a character to be useful in a hunt, having a large amount of Skea
(200) and perhaps the same amount of Dentir (200) is very useful. While
Dentir is less widely used, I believe he isn't trained as often so it
can be more useful in certain circumstances.
Training Mentus is also useful for a Mystic so it's better to train it
at the start and then forget about it.
Training Pathfinding so you can open the Valley, KI, NWF, and other
places to hunt can also be useful.
If things go wrong, training 50 times with Loovma and having a chain or
two is good since a fighter or healer won't be taken away from the
battle to chain the fallens.
> Lastly, if one has trained the maximum in a trainer, like Bodrus, and
> has enough experience for a rank, the rank message says "You can no
> longer train with Master Bodrus" - when that happens, do you lose the
> experience of that rank or does it remain "stored up"?
The ranks remain stored up but from what I hear these stored up ranks
affect your slaughter significantly. This slaughter reduces when you
spend the ranks so it's not a good idea to try and get 100 ranks or so
to spend at once.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Oct 01, 2003 Posts: 107
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(Msg. 8) Posted: Tue Dec 30, 2003 10:42 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <harukaba-107769.11424730122003 DeleteThis @news05.west.earthlink.net>,
Erica Marceau <harukaba DeleteThis @earthlink.net> wrote:
> For a character to be useful in a hunt, having a large amount of Skea
> (200) and perhaps the same amount of Dentir (200) is very useful. While
> Dentir is less widely used, I believe he isn't trained as often so it
> can be more useful in certain circumstances.
WAY less Dentir is needed per coin than Skea. I would reccomend not
exceeding 100 ranks, and even 50 should suffice.
> Training Pathfinding so you can open the Valley, KI, NWF, and other
> places to hunt can also be useful.
Seconded.
--
HWC for Hidden <hidden DeleteThis @noDASHop.com> <http://www.oralse.cx/>
"Carpe diem via scrotum."<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Jul 10, 2003 Posts: 37
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(Msg. 9) Posted: Tue Dec 30, 2003 11:14 pm
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <cbe21ab1.0312300902.2a88e4f6.TakeThisOut@posting.google.com>,
utstking.TakeThisOut@uts.oise.utoronto.ca (Tyking II) wrote:
> Assuming that one has a character who is, say, studying to become a
> mystic, and as such does not yet have a profession. What are the
> optimal trainers to train?
Brewing.
Duh!
--
You have to remove your clothes if you want me to read your e-mail.
I will not, no matter how "good" the deal, ever purchase any product from
any company which gathers addresses from the usenet; period.<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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Since: Jun 26, 2003 Posts: 137
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(Msg. 10) Posted: Wed Dec 31, 2003 4:22 am
Post subject: Re: CL: Non-profession trainers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Erica Marceau <harukaba RemoveThis @earthlink.net> wrote:
> For a character to be useful in a hunt, having a large amount of Skea
> (200) and perhaps the same amount of Dentir (200) is very useful. While
> Dentir is less widely used, I believe he isn't trained as often so it
> can be more useful in certain circumstances.
>
> Training Mentus is also useful for a Mystic so it's better to train it
> at the start and then forget about it.
>
> Training Pathfinding so you can open the Valley, KI, NWF, and other
> places to hunt can also be useful.
>
> If things go wrong, training 50 times with Loovma and having a chain or
> two is good since a fighter or healer won't be taken away from the
> battle to chain the fallens.
All good advice, but to much Dentir.
Michael<!-- ~MESSAGE_AFTER~ --> >> Stay informed about: CL: Non-profession trainers |
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