Welcome to MacForumz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

You know what Civ III's missing?

 
   Macintosh computer (Home) -> Strategic RSS
Related Topics:
This is a test-Please Ignore - Sorry about the newsgroup clutter. --

AoE OSX - I am looking for an Age of Empires OS X Patch

any suggestions? - I have really enjoyed playing III, Caesar III, and SM Alpha Centauria and am looking for a similar game. I recently bought master of Orion III but it did nothing for me. Any Thanks.

Giants: Citizen Kabuto - I am, I'm sure, one of the last people to get around to playing this thing. Its sure been out long enough. I'm having a blast doing it and being British I think that the game is But I wondered about some things: I really enjoy..

EUII: help wanted - Bought EU2 a couple of weeks back and I'm However, it wouldn't load save games, which I fixed by patch 1.01 from VP. Now the game will not pause ­ which is a real problem if you have seventeen things to do at once. The pause..
Next:  Is King Of Dragon Pass a CRPG?  
Author Message
Joseph Nebus

External


Since: Jul 24, 2003
Posts: 120



(Msg. 1) Posted: Fri Oct 17, 2003 2:45 am
Post subject: You know what Civ III's missing?
Archived from groups: comp>sys>mac>games>strategic (more info?)

So I was reading Michael Howard's ``Strategic Deception in the
Second World War'' and realized, that's just what Civilization III or
similar games need -- the ability to create, like the First Unitd States
Army Group, phony units designed to give the enemy bad information about
your strength and movements.

  (This may be in Civilization II: Call To Power, which I missed
entirely.)

  The fake units would cost somewhere around what the lowest real
military unit available was, or perhaps be things constructed by one's
engineers/workers. No attack value, minimal defensive value, movement
maybe one block higher than the corresponding real unit, since (say) an
inflatable tank is easier to haul around than the real thing. To the
opponent they look like the real thing *unless* they employ enough spies
to break through the deception. (Even then maybe they get only a count
of how many fake units there are, or where they currently are.)

  As prerequisites we could demand a new Deception advancement,
which follows up on Espionage; it'd take rubber as a strategic resource.
Perhaps a fake unit has a regular cost equal to the ordinary cost of a
unit -- this reflects that it *did* require some complex accounting to
make sure the fake military units `behaved' credibly, and serves as a
deterrent from one player making three real units and 400,000,000,008
fake ones.

  The goal of the fake units would be, well, strategic deception;
make it harder for the opponent to tell which prong of the campaign is
the actual one that needs to be defended, and which one can be mopped up
with one cavalry unit and some sternly worded telegraphs. It'd also add
to the debate about whether it's safe to go to war, or to continue, as
the military advisor would have to further hedge his estimates about the
relative strength of your and their empires.

  What do you think, sirs?

    Joseph Nebus
------------------------------------------------------------------------------<!-- ~MESSAGE_AFTER~ -->

 >> Stay informed about: You know what Civ III's missing? 
Back to top
Login to vote
Richard P. Grant

External


Since: May 21, 2004
Posts: 168



(Msg. 2) Posted: Fri Oct 17, 2003 2:54 pm
Post subject: Re: You know what Civ III's missing? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Joseph Nebus wrote:
<snip>
 > The goal of the fake units would be, well, strategic deception;
 > make it harder for the opponent to tell which prong of the campaign is
 > the actual one that needs to be defended, and which one can be mopped up
 > with one cavalry unit and some sternly worded telegraphs. It'd also add
 > to the debate about whether it's safe to go to war, or to continue, as
 > the military advisor would have to further hedge his estimates about the
 > relative strength of your and their empires.

It certainly needs _something_. The military advisor does seem to know
rather a lot, and the computer _always_ knows my weakest points.

(I sometimes leave a deliberate weak spot with units waiting some way
away, connected by rail, ready to swoop down if an enemy does come in
that way.)

--
Richard P. Grant | Hey diddle diddle, The cat and the fiddle;
0x5F9559B1 | The cow jumped over the moon.
| The little dog laughed to see such fun
<a style='text-decoration: underline;' href="http://www.rg-d.com/BioLOG" target="_blank">www.rg-d.com/BioLOG</a> | And scored some more stuff on a spoon<!-- ~MESSAGE_AFTER~ -->

 >> Stay informed about: You know what Civ III's missing? 
Back to top
Login to vote
Chad Irby

External


Since: Jul 11, 2003
Posts: 57



(Msg. 3) Posted: Fri Oct 17, 2003 6:14 pm
Post subject: Re: You know what Civ III's missing? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

rpg14.DeleteThis@yahoo.co.uk.invalid (Richard P. Grant) wrote:

 > It certainly needs _something_. The military advisor does seem to know
 > rather a lot, and the computer _always_ knows my weakest points.
 >
 > (I sometimes leave a deliberate weak spot with units waiting some way
 > away, connected by rail, ready to swoop down if an enemy does come in
 > that way.)

It's fun to leave one city on the far side of your continent completely
undefended (but linked by road or rail), put some ships out as pickets,
and watch a computer player spend a dozen turns moving a Galleon over
there to try and drop a couple of units on you (the Japanese and Germans
always do this to me).

Then, of course, you reinforce the city the turn before the ship makes
landfall, and watch them go alllll the way back.

--
cirby at cfl.rr.com

Remember: Objects in rearview mirror may be hallucinations.
Slam on brakes accordingly.<!-- ~MESSAGE_AFTER~ -->
 >> Stay informed about: You know what Civ III's missing? 
Back to top
Login to vote
Display posts from previous:   
   Macintosh computer (Home) -> Strategic All times are: Pacific Time (US & Canada) (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You can edit your posts in this forum
You can delete your posts in this forum
You can vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]