rokdun.RemoveThis@yahoo.fr (Martin Kerharo) wrote in message news:<96aa24eb.0311070347.32560900.RemoveThis@posting.google.com>...
> Maeght <awessels.RemoveThis@EXPUNGEpacbell.net> wrote in message news:<awessels-8C7819.18425405112003.RemoveThis@news.supernews.com>...
> > In article <BBCEA1FA.160D3%monolith@REMOVE*THISneo.rr.com>,
> > "Michael Welsh (AKA Monolith)" <monolith@REMOVE*THISneo.rr.com> wrote:
> > > Interesting read.
<font color=brown> > > > <a style='text-decoration: underline;' href="http://www.memorableplaces.com/mudwimping.html</font" target="_blank">http://www.memorableplaces.com/mudwimping.html</font</a>>
> >(...)
> > It is a huge task for a GM to pour a lot of themselves into a project
> > and also maintain enough introspective to see when they're screwing up.
> > Very few manage to do it.
>
> To those who read the "mud wimping" article: where do you stand?
>
> I do think ClanLord's GMs are far from do all the bad things described
> in this article... VERY far.
I'd like to think so too, Martin.... but quite a few monsters do get
fucked with long after they were introduced to the game... also not
too long ago a change was made to the "luck" system, honestly its been
so long since then I dunno if things were reverted or the new "luck"
change we experienced not long ago is still in effect,
and to be totally honest, I'm really starting to not care anymore...
The GM's don't seem to care about the players anymore (cept for small
sects, HI PM!)
WatsonGM even stated the other day that the population problem took a
backseat (possibly took a "trunk"?) to his ranger code.
CODE for crying out loud.
sigh.... someday. someone will get this whole MMORPG thing right....
someday.<!-- ~MESSAGE_AFTER~ -->
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