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England takes France: the conclusion

 
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Joseph Nebus

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Since: Jul 24, 2003
Posts: 120



(Msg. 1) Posted: Mon Dec 15, 2003 2:26 pm
Post subject: England takes France: the conclusion
Archived from groups: comp>sys>mac>games>strategic (more info?)

Finally made it to 1820 in my rather absurd game in which
England vassalized, and later annexed, France in the Hundred Years War.

  Ended the game with England, Scotland, Ireland, France outside
of Bougogne and Savoy, Mecklenberg, and the Palitanate annexed, and big
swaths of North America, South America, South Africa, Australia, New
Zealand, and Sibera colonized. The final tally:

   England -- 8731 Victory Points
   Austria -- 2932
   Spain -- 2599
   Rebel Scum -- 2209
   Delhi -- 1616

  I didn't even know they kept track of the rebel accomplishments.
It definitely hit the steamroller effect, though; in one later year two
Iroquois provinces and one Chinese overthrew their nations and joined.
On the one hand I'm delighted, as I like empire-building more than big,
messy wars of conquest or defense; on the other I feel like it's taking
advantage of the game to take English politics and French resources at
the same time; and I can't help thinking it'd be really great to have
Victoria out, assuming it does let you import Europa Universalis II game
files and continue, to see how Pax Brittanica on steroids plays out.

    Joseph Nebus
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Matt McLeod1

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Since: Sep 06, 2003
Posts: 40



(Msg. 2) Posted: Tue Dec 16, 2003 3:12 am
Post subject: Re: England takes France: the conclusion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <brknbc$td0@viper.nic.rpi.edu>, Joseph Nebus <nebusj DeleteThis @rpi.edu> wrote:
 >and I can't help thinking it'd be really great to have
 >Victoria out, assuming it does let you import Europa Universalis II game
 >files and continue,

I don't *think* it does -- I've been playing with the PC version for
the last few days and haven't noticed any such option.

On the other hand, it's a fine game. The economic model is actually
there, unlike EUII, though it can make it a real bitch to (say)
bootstrap Mexico into an industrial power.

(You need craftsmen to run factories, but all you have are clerks --
who are better than craftsmen in factories, but can't work without
the former -- and there's no paper on the market. In the meantime,
you've got a war with Texas and your treasury is bleeding copiously.)

Chile is much easier, and mine currently controls most of what used
to be Argentina and is a bit of a 20th-century Japan in the 19th century.

Matt

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