On 7/12/03 3:47 AM, in article 110720031942586232%nospam@here.com, "Strom"
<nospam.DeleteThis@here.com> wrote:
>
> I thought that HOMM 2 was actually the most fun of the ones (2, 3 and
> 4) that I've played - and it was quite possible to play through it
> without meeting any bugs.
>
> I think that the thing about 2 that irritates people the most was that
> the editor didn't work properly. I'd guess that 95% of people don't
> really care that much about the editor any way.
>
> Supposedly there was also an issue with the game crashing if your luck
> was insanely high when entering combat, but I never encountered that
> despite playing all the campaigns through to completion 3-4 times.
>
> Strom
The main ones in the Mac version of HOMM II that I recall were spells that
never appeared in the guilds, Mass Slow didn't work even though it did
appear, and the game didn't handle the waking from sleep mode very well. I
noticed it to be susceptible to crash at game startup depending on the OS
version and extension set I was using at the time. The sleep mode issue got
resolved in a patch after a while, but the spell issues never went away. I
just found workarounds for the startup problem I experienced.
IMO, #3 had a far better range of gameplay between all the campaigns and
custom maps. And technically, it was very smooth--a nice change for New
World Computing considering how iffy their ports had been.<!-- ~MESSAGE_AFTER~ -->
>> Stay informed about: Will Heroes of Might and Magic I run under 8.6?