taryncl DeleteThis @attbi.com (Taryn) wrote in message news:<900f09e.0310231927.17839dd DeleteThis @posting.google.com>...
> I guess I'm also part of an even smaller minority that still hopes,
> for now, the social problem is solvable. Just reminding the gods
> there's at least one.
The portals provide an inexpensive trip from A to B, particularly if
both locations are "safe". And the cost is the same for any such A
and B. As such, they can dramatically change the difficulty of many
existing physical challenges. That which lies beyond those challenges
becomes accessible at a much lower price. That far I agree with Slyph
and Klur and others.
Whether it is good or bad is another issue. I find some merit in
arguments for both.
However, I happen to be one of those "challenge relativists". I
believe that those who want challenge will find it. If the world
changes, that merely means instead of challenges being over here,
challenges are over there. The greatest reward for me in conquering a
challenge is the victory itself. Taking a mob of newbies through
Queen's Chamber might be more challenging than helping a well-led mob
with a Foothills trip.
I don't see myself as running out of challenges. Furthermore, besides
the physical challenges, I see our world as containing many *social*
challenges in the game. Ironically, if anything, the presence of the
portals may make some of those *social* challenges MORE difficult.
From the very beginning, we are faced with social challenges. There's
the first interaction (I was so confused and disoriented exiting the
temple I didn't acknowledge a hello, and got three bad karma right
away, for example).
Then there's making friends. Finding people you like, and having
people like you in return. Learning to do things together.
There's finding a clan you want to belong to. And making yourself
attractive to them.
There's establishing a reputation in the community. Gaining their
respect.
There's developing leadership skills. Which, to paraphrase well-known
leader, requires proving you know what you are doing, knowing how to
use others, and most importantly getting others to follow.
There's giving back to the community what it gave to you. Teaching
others. Helping others reach their goals. Or making their experience
more fun.
Today we are faced with a social challenge we've faced and failed
before: community agreement. The orga stones were traded to the
Brions by a group of people who felt they had "enough" community
support, despite loud dissent. But there was no community agreement.
I asked for such, but I was a nobody then; I was heard, but not much
paid attention to.
Once again I'd like to see community agreement. I see that as a great
social challenge, bringing together factions who've been hostile for
ages, having them agree when they have vastly different viewpoints,
ending a cold and not-so-cold war. And I have to wonder at those
people who so ardently defend difficult challenges, and yet who are
avoiding this one.
If we get community agreement on the portals, their "design flaws" go
away. We will have decided how to appropriately use them. We will
have chosen how they affect the difficulty of various challenges. We
will have agreed that in these ways, the "good" outweighs the "bad".
I'm less of a nobody today. I have a reputation; I have the respect
of many (I think). But I don't have the stature and respect of
leaders like Kiriel d'Sol, Klur, Michael, or Yor. Or that of
community icons like Connie Crete or Lorikeet. And yet it seems I'm
alone in this struggle. The one other person I knew who was working
on peace threw up his hands with the latest conflagration, and gave
up.
I can't do it alone. Cowboy diplomacy won't work. In the world of
Puddleby, the greater difficult physical challenges were designed to
be overcome by greater cooperative effort. So also with this great
social challenge. We need to work together. I need you.
So, if you want peace and are willing to work on it -- join me. Or
even if you're bored, because there's nothing else challenging for you
-- join me.
Or my hope for peace will extinguish like the last candle flame in a
sea of darkness.
Taryn.<!-- ~MESSAGE_AFTER~ -->
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