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neverwinter: broken stuff?

 
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shawn means

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Since: Dec 21, 2003
Posts: 11



(Msg. 1) Posted: Tue Nov 25, 2003 9:26 am
Post subject: neverwinter: broken stuff?
Archived from groups: comp>sys>mac>games>adventure (more info?)

Hiya,

At the end of Act I, I can't seem to get something that should work to
work!

um, I should warn - spoiler for Act I -









In 'Helm's Hold' when chasing Desther, I find the etched jewel and the
hand-shaped altar; when trying to put the jewel into the altar nothing
happens. After running around doing all the other stuff, I tried
repeatedly sticking that ruddy jewel into the alter but it never seems
to work. The way I try is just pick up the jewel in inventory and
drag it over the altar.

Finally, after much frustration, I looked around for the walkthroughs
on the net and sure enough, they mention putting this jewel into the
altar and it activates the guardian armor hanging out in there.

So, what's the trick already??? Why won't this thing work? has
anyone else gotten it to work?

Also, along the way looking at the walkthrough for Act I, I see that
my henchman _never_ mentioned the side quest she was supposed to.
Even when I was carrying the stinking object she is supposed to ask
for...aaugh. What's up with this? Is this a mac-version feature? So
of course I'm curious if anyone else playing this thing on a mac has
had the same problem, or am I just special??? :)

thanks!


shawn
smeans.RemoveThis@math.unm.edu

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Sheldon England

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Since: Jul 31, 2003
Posts: 15



(Msg. 2) Posted: Tue Nov 25, 2003 1:22 pm
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > In 'Helm's Hold' when chasing Desther, I find the etched
 > jewel and the hand-shaped altar; when trying to put the
 > jewel into the altar nothing happens. After running around
 > doing all the other stuff, I tried repeatedly sticking that
 > ruddy jewel into the alter but it never seems to work. The
 > way I try is just pick up the jewel in inventory and drag
 > it over the altar.

You have to click on the altar and it will 'open' like any of the
barrels or chests found along the way. *When it is open*, you drag the
jewel from your inventory into the altar's inventory area.

Just dragging the gem onto the altar will likely remove it from YOUR
inventory and drop it on the ground beside the altar.


 > Finally, after much frustration, I looked around for the walkthroughs
 > on the net and sure enough, they mention putting this jewel into the
 > altar and it activates the guardian armor hanging out in there.
 >
 > So, what's the trick already??? Why won't this thing work? has
 > anyone else gotten it to work?

Yes. Try the above.


 > Also, along the way looking at the walkthrough for Act I, I see that
 > my henchman _never_ mentioned the side quest she was supposed to.
 > Even when I was carrying the stinking object she is supposed to ask
 > for...aaugh. What's up with this? Is this a mac-version feature? So
 > of course I'm curious if anyone else playing this thing on a mac has
 > had the same problem, or am I just special??? :)

Heh. You have to speak to the henchmen along the way a couple of times
if you want them to reveal their stories. Just chat with each of them
and they all have something they seek or an adventure they need help
with. As they tell you their tales it becomes clear which items they
seek.


 > thanks!

Welcome. Hope this helps. :)


- Sheldon, fully-addicted to NwN<!-- ~MESSAGE_AFTER~ -->

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shawn means

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Since: Dec 21, 2003
Posts: 11



(Msg. 3) Posted: Tue Nov 25, 2003 11:12 pm
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hiya,

Thanks for the input on this!

Uh, I tried the clicking on the altar - just like opening a chest or
somesuch, but the only response is a bit of floating text that says
something like:

[altar] This thing has a jewel-shaped hole in it.

I'm curious: what version are you running? I'm using 1.3.1; tried to
install 1.3.2, but then neverwinter just didn't launch...sheesh!

at any rate, thanks for the help!

shawn


sheldonengland RemoveThis @netscape.net (Sheldon England) wrote in message news:<d586ac16.0311251022.5e3128ab RemoveThis @posting.google.com>...
  > > In 'Helm's Hold' when chasing Desther, I find the etched
  > > jewel and the hand-shaped altar; when trying to put the
  > > jewel into the altar nothing happens. After running around
  > > doing all the other stuff, I tried repeatedly sticking that
  > > ruddy jewel into the alter but it never seems to work. The
  > > way I try is just pick up the jewel in inventory and drag
  > > it over the altar.
 >
 > You have to click on the altar and it will 'open' like any of the
 > barrels or chests found along the way. *When it is open*, you drag the
 > jewel from your inventory into the altar's inventory area.
 >
 > Just dragging the gem onto the altar will likely remove it from YOUR
 > inventory and drop it on the ground beside the altar.
 >
 >
  > > Finally, after much frustration, I looked around for the walkthroughs
  > > on the net and sure enough, they mention putting this jewel into the
  > > altar and it activates the guardian armor hanging out in there.
  > >
  > > So, what's the trick already??? Why won't this thing work? has
  > > anyone else gotten it to work?
 >
 > Yes. Try the above.
 >
 >
  > > Also, along the way looking at the walkthrough for Act I, I see that
  > > my henchman _never_ mentioned the side quest she was supposed to.
  > > Even when I was carrying the stinking object she is supposed to ask
  > > for...aaugh. What's up with this? Is this a mac-version feature? So
  > > of course I'm curious if anyone else playing this thing on a mac has
  > > had the same problem, or am I just special??? :)
 >
 > Heh. You have to speak to the henchmen along the way a couple of times
 > if you want them to reveal their stories. Just chat with each of them
 > and they all have something they seek or an adventure they need help
 > with. As they tell you their tales it becomes clear which items they
 > seek.
 >
 >
  > > thanks!
 >
 > Welcome. Hope this helps. :)
 >
 >
 > - Sheldon, fully-addicted to NwN<!-- ~MESSAGE_AFTER~ -->
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Sheldon England

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Since: Jul 31, 2003
Posts: 15



(Msg. 4) Posted: Thu Nov 27, 2003 12:48 am
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > Uh, I tried the clicking on the altar - just like opening a chest or
 > somesuch, but the only response is a bit of floating text that says
 > something like:
 >
 > [altar] This thing has a jewel-shaped hole in it.

Okay ... just to be certain we're discussing the same thing ...

In Helm's Hold, just after entering from the courtyard, you enter a
room with four Guardian Armors and a pedestal in the centre. If you
place the *etched gem* in this pedestal you activate the guardians
and, instead of attacking you, they will go out hunting-and-seeking
your foes in the hold.

At the *altar* (a different place also inside the hold), how you
proceed depends on your alignment and other items including a black
grimoire but does not involve the "etched gem."

Which part is it you need help with?

FWIW, I recommend taking a peek at Game Banshee's walkthroughs for any
players that are stuck with aspects of the NwN original campaign:

<a style='text-decoration: underline;' href="http://gamebanshee.com/neverwinternights/nwnwalkthrough.php" target="_blank">http://gamebanshee.com/neverwinternights/nwnwalkthrough.php</a>

The chapters and sub-sections are listed to the right of the main
display. Obviously you don't want to look if you think it will spoil
any surprises or the sense of mystery.


 > I'm curious: what version are you running? I'm using
 > 1.3.1; tried to install 1.3.2, but then neverwinter just
 > didn't launch...sheesh!

It will stabilize soon. The Mac version is in testing still. Reports
are that the Mac beta is almost complete ... and Bioware seems to be
on top of their target deadlines. Personally I'm a dual-platform gamer
so I read the groups for both but confess my experience with NwN is
from playing the PC version -- which I'm told is exactly the same
except for the interface.

The PC version is already full 1.32 with one add-on (more cool stuff,
critters, feats, spells) added in the 'Shadows of Undrentide'
expansion and a third set called 'Hordes of the Underdark' (much
increased level of graphic detail, a second henchperson, skies, 200+
new feats and spells, improved camera control that allows 1st-person
perspective) is due in a few days.

Soon this will all be yours as well.

Rumour also has it that a Mac version of the Aurora toolset (module
creation tools) will be released after all -- and, to be honest, the
player created (2000+) modules and persistent worlds are pretty darn
amazing for the most part.

Good luck to you ... and happy adventuring in the Forgotten Realms.


- Sheldonius, Paladin of Tyr<!-- ~MESSAGE_AFTER~ -->
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Jherrant Therranj

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Since: Nov 27, 2003
Posts: 3



(Msg. 5) Posted: Thu Nov 27, 2003 6:20 pm
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <d586ac16.0311262148.1723829e.TakeThisOut@posting.google.com>,
sheldonengland.TakeThisOut@netscape.net (Sheldon England) wrote:

 > Rumour also has it that a Mac version of the Aurora toolset (module
 > creation tools) will be released after all -- and, to be honest, the
 > player created (2000+) modules and persistent worlds are pretty darn
 > amazing for the most part.

Where did you hear the part about the Aurora toolset for the Mac? I
haven't bought the came yet because of that. As a long time, part time
DM, I can't stand the thought of not being able to modify a module for
use with a group. It just goes against everything I learned about being
a DM.

JT

--
Actual e-mail address is jherrant and I'm located at mn.rr.com<!-- ~MESSAGE_AFTER~ -->
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Sheldon England

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Since: Jul 31, 2003
Posts: 15



(Msg. 6) Posted: Thu Nov 27, 2003 6:20 pm
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
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Jherrant Therranj <jherrant DeleteThis @evermeet.grey.elf> wrote in message news:<jherrant-154058.09245927112003 DeleteThis @zeus-ge0.rdc-kc.rr.com>...
 >
 > Where did you hear the part about the Aurora toolset for the Mac? I
 > haven't bought the came yet because of that. As a long time, part time
 > DM, I can't stand the thought of not being able to modify a module for
 > use with a group. It just goes against everything I learned about being
 > a DM.

Understood. Part of my motivation for "going PC" was to play NwN and
have access to the DM tools. The source of the rumour is:

<a style='text-decoration: underline;' href="http://openknights.sourceforge.net/" target="_blank">http://openknights.sourceforge.net/</a>

"OpenKnights was formed to enlighten the linux and Mac community and
be a focal point for projects and happenings for the upcoming
linux/Mac client for Neverwinter Nights and maintain a mailing list
for those wishing that avenue of communication. The initial aim of
OpenKnights is to create linux and Mac versions of Bioware's Aurora
Toolset, a full-featured editor for creating modules for their game,
NeverwinterNights."

See you in the realms!


- Sheldon<!-- ~MESSAGE_AFTER~ -->
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Jherrant Therranj

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Since: Nov 27, 2003
Posts: 3



(Msg. 7) Posted: Fri Nov 28, 2003 1:16 am
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <d586ac16.0311271326.31e7530a DeleteThis @posting.google.com>,
sheldonengland DeleteThis @netscape.net (Sheldon England) wrote:

 > The source of the rumour is:
 >
<font color=purple> > <a style='text-decoration: underline;' href="http://openknights.sourceforge.net/</font" target="_blank">http://openknights.sourceforge.net/</font</a>>
 >
 > "OpenKnights was formed to enlighten the linux and Mac community and
 > be a focal point for projects and happenings for the upcoming
 > linux/Mac client for Neverwinter Nights and maintain a mailing list
 > for those wishing that avenue of communication. The initial aim of
 > OpenKnights is to create linux and Mac versions of Bioware's Aurora
 > Toolset, a full-featured editor for creating modules for their game,
 > NeverwinterNights."

OK, I knew about that, but thought that maybe there was something
'semi-official' from Bioware. At least that's the impression I got from
reading your previous message.

Oh well, I guess I'll go back to waiting until I see it at a price I
can't resist.

Thanks...

JT

--
Actual e-mail address is jherrant and I'm located at mn.rr.com<!-- ~MESSAGE_AFTER~ -->
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Sheldon England

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Since: Jul 31, 2003
Posts: 15



(Msg. 8) Posted: Fri Nov 28, 2003 4:00 pm
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > OK, I knew about that, but thought that maybe there was something
 > 'semi-official' from Bioware. At least that's the impression I got from
 > reading your previous message.

Hey! I did write "rumour." ;)

I don't think Bioware is doing anything official at present ... though
I heard about the "Open Knights" project in an official Bioware
discussion forum. No doubt Bioware will become more involved in the
project and its support as the Knights work proceeds toward their
goal.<!-- ~MESSAGE_AFTER~ -->
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Josh Brandt

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Since: Sep 17, 2003
Posts: 53



(Msg. 9) Posted: Sun Nov 30, 2003 7:18 am
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
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In article <d586ac16.0311271326.31e7530a.DeleteThis@posting.google.com>,
Sheldon England <sheldonengland.DeleteThis@netscape.net> wrote:

 >Understood. Part of my motivation for "going PC" was to play NwN and
 >have access to the DM tools. The source of the rumour is:
 >
<font color=purple> > <a style='text-decoration: underline;' href="http://openknights.sourceforge.net/</font" target="_blank">http://openknights.sourceforge.net/</font</a>>
 >
 >"OpenKnights was formed to enlighten the linux and Mac community and
 >be a focal point for projects and happenings for the upcoming
 >linux/Mac client for Neverwinter Nights and maintain a mailing list
 >for those wishing that avenue of communication. The initial aim of
 >OpenKnights is to create linux and Mac versions of Bioware's Aurora
 >Toolset, a full-featured editor for creating modules for their game,
 >NeverwinterNights."

This is NOT the Aurora Toolset. This is open-source versions of tools that
can edit the same files as the Aurora Toolset.

That project is not officially supported by Bioware-- it's an independant
open-source project.

I don't mean to denigrate their efforts, but don't hold your breath waiting
for tools from them. I expect they will appear in a while, but they won't be
exactly the same, and they may have their own bugs (not that Aurora isn't
also buggy, but there you go).

Josh
--
J. Brandt / me.DeleteThis@solipsism.net / mute.DeleteThis@sidehack.gweep.net<!-- ~MESSAGE_AFTER~ -->
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Josh Brandt

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Since: Sep 17, 2003
Posts: 53



(Msg. 10) Posted: Sun Nov 30, 2003 7:25 am
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In article <d586ac16.0311281300.697590f3.DeleteThis@posting.google.com>,
Sheldon England <sheldonengland.DeleteThis@netscape.net> wrote:
  >> OK, I knew about that, but thought that maybe there was something
  >> 'semi-official' from Bioware. At least that's the impression I got from
  >> reading your previous message.
 >
 >Hey! I did write "rumour." ;)

Well, it's not really a rumor-- it's a separate project.

 >I don't think Bioware is doing anything official at present ... though
 >I heard about the "Open Knights" project in an official Bioware
 >discussion forum. No doubt Bioware will become more involved in the
 >project and its support as the Knights work proceeds toward their
 >goal.

I'm sure Bioware is happy to see people doing the work.

The toolset was to be ported, but the group that looked at it (the Omni
Group, I believe-- hardly amateurs when it comes to Mac programming and
ports of PC software) realized that it would take more than a year and a
half to actually finish the coding and testing. The Aurora toolset is a VAST
program. I've got the PC version, and it's packed with features and is
totally arcane.

OpenKnights looks like it's just barely got a start. There are tools to look
at, but mostly for basic resource editing.

I suspect it'll be years before something really good and functional
appears.

The only real hope would have been for Bioware to have developed the toolset
for all platforms simultaneously, as they claimed to have been doing from
the start.

Josh


--
J. Brandt / me.DeleteThis@solipsism.net / mute.DeleteThis@sidehack.gweep.net<!-- ~MESSAGE_AFTER~ -->
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Jherrant Therranj

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Since: Nov 27, 2003
Posts: 3



(Msg. 11) Posted: Sun Nov 30, 2003 6:32 pm
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In article <mute.1070166321 DeleteThis @sidehack.sat.gweep.net>,
mute DeleteThis @sidehack.sat.gweep.net (Josh Brandt) wrote:

 > The only real hope would have been for Bioware to have developed the toolset
 > for all platforms simultaneously, as they claimed to have been doing from
 > the start.

Well, the problem with that was that they were relying on Borland, which
promised multiple platform support for it's new development tools.
Hasn't happened. Bioware got bit by believing in another companies
promises.

JT

--
Actual e-mail address is jherrant and I'm located at mn.rr.com<!-- ~MESSAGE_AFTER~ -->
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Josh Brandt

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Since: Sep 17, 2003
Posts: 53



(Msg. 12) Posted: Mon Dec 01, 2003 1:18 am
Post subject: Re: neverwinter: broken stuff? Possible Spoilers [Login to view extended thread Info.]
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In article <jherrant-C0376B.09313030112003 DeleteThis @apollo-ge0.rdc-kc.rr.com>,
Jherrant Therranj <jherrant DeleteThis @evermeet.grey.elf> wrote:
 >In article <mute.1070166321 DeleteThis @sidehack.sat.gweep.net>,
 > mute DeleteThis @sidehack.sat.gweep.net (Josh Brandt) wrote:
 >
  >> The only real hope would have been for Bioware to have developed the toolset
  >> for all platforms simultaneously, as they claimed to have been doing from
  >> the start.
 >
 >Well, the problem with that was that they were relying on Borland, which
 >promised multiple platform support for it's new development tools.
 >Hasn't happened. Bioware got bit by believing in another companies
 >promises.

Ah ha. I hadn't read that recently.

That doesn't really surprise me about Borland, though. I mean, shoot,
they've hardly been state-of-the-art since Turbo Pascal...

Josh
--
J. Brandt / me DeleteThis @solipsism.net / mute DeleteThis @sidehack.gweep.net<!-- ~MESSAGE_AFTER~ -->
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John DErrico

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Since: Dec 01, 2003
Posts: 1



(Msg. 13) Posted: Tue Dec 02, 2003 12:23 am
Post subject: Re: neverwinter vs DS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <4c75de3b.0311250626.665b8669.RemoveThis@posting.google.com>,
smeans.RemoveThis@math.unm.edu (shawn means) wrote:

Speaking of NwN...

How does it compare to Dungeon Seige?

Any other titles that I should consider trying out?

Thanks,
John

--
My e-mail address is composed of my name (derrico)
followed by an "at" symbol, then "flare", and finally,
a dot and the word 'net'.
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R W

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Since: Dec 05, 2003
Posts: 1



(Msg. 14) Posted: Fri Dec 05, 2003 7:02 pm
Post subject: Re: neverwinter: broken stuff? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > In 'Helm's Hold' when chasing Desther, I find the etched jewel and the
 > hand-shaped altar; when trying to put the jewel into the altar nothing
 > happens. After running around doing all the other stuff, I tried
 > repeatedly sticking that ruddy jewel into the alter but it never seems
 > to work. The way I try is just pick up the jewel in inventory and
 > drag it over the altar.

I haven't played this part, so I'm just going on general experience,
but the altar should be usable. If you click on it it will open up an
inventory like a chest. You can then transfer the object from your
inventory to that of the altar.<!-- ~MESSAGE_AFTER~ -->
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Darkening

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Since: Sep 20, 2003
Posts: 30



(Msg. 15) Posted: Tue Dec 09, 2003 9:11 pm
Post subject: Re: neverwinter vs DS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <NoKnownAddress-85BCDE.21233801122003 RemoveThis @news.newsguy.com>,
John D'Errico <NoKnownAddress RemoveThis @noplace.com> wrote:

 > In article <4c75de3b.0311250626.665b8669 RemoveThis @posting.google.com>,
 > smeans RemoveThis @math.unm.edu (shawn means) wrote:
 >
 > Speaking of NwN...
 >
 > How does it compare to Dungeon Seige?

Haven't tried DS...I've been having too much fun on the persistant NWN
servers.
--
 > Where did we say that all challanges were good? I bet it would be hard
 > to play while you (the clicker) were on fire too.<!-- ~MESSAGE_AFTER~ -->
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